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Searched refs:syncbase (Results 1 – 12 of 12) sorted by relevance

/external/webkit/Source/WebCore/svg/animation/
DSVGSMILElement.cpp455 SVGSMILElement* syncbase = static_cast<SVGSMILElement*>(condition.m_syncbase.get()); in connectConditions() local
456 syncbase->addTimeDependent(this); in connectConditions()
950 void SVGSMILElement::createInstanceTimesFromSyncbase(SVGSMILElement* syncbase, NewOrExistingInterva… in createInstanceTimesFromSyncbase() argument
956 if (condition.m_type == Condition::Syncbase && condition.m_syncbase == syncbase) { in createInstanceTimesFromSyncbase()
961 time = syncbase->m_intervalBegin + condition.m_offset; in createInstanceTimesFromSyncbase()
963 time = syncbase->m_intervalEnd + condition.m_offset; in createInstanceTimesFromSyncbase()
DSVGSMILElement.h171 void createInstanceTimesFromSyncbase(SVGSMILElement* syncbase, NewOrExistingInterval);
/external/quake/quake/src/QW/client/
Drender.h49 float syncbase; member
Dr_alias.c589 skintime = cl.time + currententity->syncbase; in R_AliasSetupSkin()
694 time = cl.time + currententity->syncbase; in R_AliasSetupFrame()
Dr_sprite.c262 time = cl.time + currententity->syncbase; in R_GetSpriteframe()
Dgl_rmain.c173 time = cl.time + currententity->syncbase; in R_GetSpriteFrame()
/external/quake/quake/src/WinQuake/
Drender.h55 float syncbase; // for client-side animations member
Dr_alias.cpp589 skintime = cl.time + currententity->syncbase; in R_AliasSetupSkin()
679 time = cl.time + currententity->syncbase; in R_AliasSetupFrame()
Dcl_parse.cpp388 ent->syncbase = (float)(rand()&0x7fff) / 0x7fff; in CL_ParseUpdate()
390 ent->syncbase = 0.0; in CL_ParseUpdate()
Dr_sprite.cpp262 time = cl.time + currententity->syncbase; in R_GetSpriteframe()
Dgl_rmain.cpp172 time = cl.time + currententity->syncbase; in R_GetSpriteFrame()
/external/webkit/Source/WebCore/
DChangeLog-2008-08-1029165 This shold not be a problem for syncbase pointers since those are always animation elements
32614 - Full SMIL interval timing model including syncbase and event base timing (the hard part).