Searched refs:tex2DFillPortion (Results 1 – 1 of 1) sorted by relevance
345 GLint tex2DFillPortion = glGetUniformLocation(tex2DProgram, "fillPortion"); in initGLResources() local347 tex2DProjMtx, -1, tex2DTexSampler, -1, tex2DFillPortion, -1); in initGLResources()