Searched refs:tex2DProjMtx (Results 1 – 1 of 1) sorted by relevance
343 GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "projectionMatrix"); in initGLResources() local347 tex2DProjMtx, -1, tex2DTexSampler, -1, tex2DFillPortion, -1); in initGLResources()