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Searched refs:tex2DProjMtx (Results 1 – 1 of 1) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp343 GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "projectionMatrix"); in initGLResources() local
347 tex2DProjMtx, -1, tex2DTexSampler, -1, tex2DFillPortion, -1); in initGLResources()