Searched refs:tex2DTexSampler (Results 1 – 1 of 1) sorted by relevance
344 GLint tex2DTexSampler = glGetUniformLocation(tex2DProgram, "s_texture"); in initGLResources() local347 tex2DProjMtx, -1, tex2DTexSampler, -1, tex2DFillPortion, -1); in initGLResources()