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Searched refs:texOESInvTexSampler (Results 1 – 1 of 1) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp401 GLint texOESInvTexSampler = glGetUniformLocation(texOESInvProgram, "s_texture"); in initGLResources() local
406 texOESInvTexSampler, -1, texOESInvFillPortion, -1); in initGLResources()