Searched refs:texOESInvTexSampler (Results 1 – 1 of 1) sorted by relevance
401 GLint texOESInvTexSampler = glGetUniformLocation(texOESInvProgram, "s_texture"); in initGLResources() local406 texOESInvTexSampler, -1, texOESInvFillPortion, -1); in initGLResources()