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Searched refs:texTransform (Results 1 – 9 of 9) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
DTexShader.cpp61 void TexShader::use(const AffineTransform& transform, const AffineTransform& texTransform, int samp… in use() argument
69 affineTo3x3(texTransform, texMatrix); in use()
DBicubicShader.cpp112 void BicubicShader::use(const AffineTransform& transform, const AffineTransform& texTransform, cons… in use() argument
120 affineTo3x3(texTransform, texMatrix); in use()
DConvolutionShader.cpp99 void ConvolutionShader::use(const AffineTransform& transform, const AffineTransform& texTransform, … in use() argument
107 affineTo3x3(texTransform, texMatrix); in use()
DSharedGraphicsContext3D.cpp396 …eTextureProgram(const AffineTransform& transform, const AffineTransform& texTransform, float alpha) in useTextureProgram() argument
398 m_texShader->use(transform, texTransform, 0, alpha); in useTextureProgram()
401 …cubicProgram(const AffineTransform& transform, const AffineTransform& texTransform, const float co… in useBicubicProgram() argument
403 m_bicubicShader->use(transform, texTransform, coefficients, imageIncrement, alpha); in useBicubicProgram()
406 …utionProgram(const AffineTransform& transform, const AffineTransform& texTransform, const float* k… in useConvolutionProgram() argument
409 …m_convolutionShaders[kernelWidth - 1]->use(transform, texTransform, kernel, kernelWidth, imageIncr… in useConvolutionProgram()
DBicubicShader.h42 …void use(const AffineTransform&, const AffineTransform& texTransform, const float coefficients[16]…
DTexShader.h41 …void use(const AffineTransform& transform, const AffineTransform& texTransform, int sampler, float…
DConvolutionShader.h42 …void use(const AffineTransform&, const AffineTransform& texTransform, const float* kernel, int ker…
DSharedGraphicsContext3D.h113 …void useConvolutionProgram(const AffineTransform&, const AffineTransform& texTransform, const floa…
/external/webkit/Source/WebCore/platform/graphics/chromium/
DShaderChromium.cpp143 uniform vec4 texTransform; in getShaderString()
148 v_texCoord = a_texCoord * texTransform.zw + texTransform.xy; in getShaderString()