Searched refs:texTransform (Results 1 – 9 of 9) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | TexShader.cpp | 61 void TexShader::use(const AffineTransform& transform, const AffineTransform& texTransform, int samp… in use() argument 69 affineTo3x3(texTransform, texMatrix); in use()
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D | BicubicShader.cpp | 112 void BicubicShader::use(const AffineTransform& transform, const AffineTransform& texTransform, cons… in use() argument 120 affineTo3x3(texTransform, texMatrix); in use()
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D | ConvolutionShader.cpp | 99 void ConvolutionShader::use(const AffineTransform& transform, const AffineTransform& texTransform, … in use() argument 107 affineTo3x3(texTransform, texMatrix); in use()
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D | SharedGraphicsContext3D.cpp | 396 …eTextureProgram(const AffineTransform& transform, const AffineTransform& texTransform, float alpha) in useTextureProgram() argument 398 m_texShader->use(transform, texTransform, 0, alpha); in useTextureProgram() 401 …cubicProgram(const AffineTransform& transform, const AffineTransform& texTransform, const float co… in useBicubicProgram() argument 403 m_bicubicShader->use(transform, texTransform, coefficients, imageIncrement, alpha); in useBicubicProgram() 406 …utionProgram(const AffineTransform& transform, const AffineTransform& texTransform, const float* k… in useConvolutionProgram() argument 409 …m_convolutionShaders[kernelWidth - 1]->use(transform, texTransform, kernel, kernelWidth, imageIncr… in useConvolutionProgram()
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D | BicubicShader.h | 42 …void use(const AffineTransform&, const AffineTransform& texTransform, const float coefficients[16]…
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D | TexShader.h | 41 …void use(const AffineTransform& transform, const AffineTransform& texTransform, int sampler, float…
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D | ConvolutionShader.h | 42 …void use(const AffineTransform&, const AffineTransform& texTransform, const float* kernel, int ker…
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D | SharedGraphicsContext3D.h | 113 …void useConvolutionProgram(const AffineTransform&, const AffineTransform& texTransform, const floa…
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | ShaderChromium.cpp | 143 uniform vec4 texTransform; in getShaderString() 148 v_texCoord = a_texCoord * texTransform.zw + texTransform.xy; in getShaderString()
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