Home
last modified time | relevance | path

Searched refs:texels (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_model.cpp1418 byte *texels; in Mod_LoadAllSkins() local
1437 texels = (byte*) Hunk_AllocName(s, loadname); in Mod_LoadAllSkins()
1438 pheader->texels[i] = texels - (byte *)pheader; in Mod_LoadAllSkins()
1439 memcpy (texels, (byte *)(pskintype + 1), s); in Mod_LoadAllSkins()
1462 texels = (byte*) Hunk_AllocName(s, loadname); in Mod_LoadAllSkins()
1463 pheader->texels[i] = texels - (byte *)pheader; in Mod_LoadAllSkins()
1464 memcpy (texels, (byte *)(pskintype), s); in Mod_LoadAllSkins()
Dgl_rmisc.cpp292 original = (byte *)paliashdr + paliashdr->texels[0]; in R_TranslatePlayerSkin()
294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum]; in R_TranslatePlayerSkin()
Dgl_model.h313 int texels[MAX_SKINS]; // only for player skins member
Dgl_draw.cpp81 int texels; variable
1546 texels += scaled_width * scaled_height; in GL_Upload32()
1763 texels += scaled_width * scaled_height; in GL_Upload8_EXT()
1864 texels += scaled_width * scaled_height; in GL_Upload8_EXT()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2ext.h750 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
759 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
/external/quake/quake/src/QW/client/
Dgl_draw.c70 int texels; variable
1182 texels += scaled_width * scaled_height; in GL_Upload32()
1272 texels += scaled_width * scaled_height; in GL_Upload8_EXT()