Searched refs:texels (Results 1 – 6 of 6) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | gl_model.cpp | 1418 byte *texels; in Mod_LoadAllSkins() local 1437 texels = (byte*) Hunk_AllocName(s, loadname); in Mod_LoadAllSkins() 1438 pheader->texels[i] = texels - (byte *)pheader; in Mod_LoadAllSkins() 1439 memcpy (texels, (byte *)(pskintype + 1), s); in Mod_LoadAllSkins() 1462 texels = (byte*) Hunk_AllocName(s, loadname); in Mod_LoadAllSkins() 1463 pheader->texels[i] = texels - (byte *)pheader; in Mod_LoadAllSkins() 1464 memcpy (texels, (byte *)(pskintype), s); in Mod_LoadAllSkins()
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D | gl_rmisc.cpp | 292 original = (byte *)paliashdr + paliashdr->texels[0]; in R_TranslatePlayerSkin() 294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum]; in R_TranslatePlayerSkin()
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D | gl_model.h | 313 int texels[MAX_SKINS]; // only for player skins member
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D | gl_draw.cpp | 81 int texels; variable 1546 texels += scaled_width * scaled_height; in GL_Upload32() 1763 texels += scaled_width * scaled_height; in GL_Upload8_EXT() 1864 texels += scaled_width * scaled_height; in GL_Upload8_EXT()
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2ext.h | 750 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); 759 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
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/external/quake/quake/src/QW/client/ |
D | gl_draw.c | 70 int texels; variable 1182 texels += scaled_width * scaled_height; in GL_Upload32() 1272 texels += scaled_width * scaled_height; in GL_Upload8_EXT()
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