Searched refs:tileScale (Results 1 – 2 of 2) sorted by relevance
166 bool usePointSampling(float tileScale, const TransformationMatrix* layerTransform);
905 bool ShaderProgram::usePointSampling(float tileScale, in usePointSampling() argument914 matrix.scale3d(1.0 / tileScale, 1.0 / tileScale, 1); in usePointSampling()