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Searched refs:tileScale (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.h166 bool usePointSampling(float tileScale, const TransformationMatrix* layerTransform);
DShaderProgram.cpp905 bool ShaderProgram::usePointSampling(float tileScale, in usePointSampling() argument
914 matrix.scale3d(1.0 / tileScale, 1.0 / tileScale, 1); in usePointSampling()