Searched refs:toPercent (Results 1 – 2 of 2) sorted by relevance
412 float toPercent = m_keyTimes[index + 1]; in calculatePercentFromKeyPoints() local419 float keyPointPercent = percent == 1 ? 1 : (percent - fromPercent) / (toPercent - fromPercent); in calculatePercentFromKeyPoints()464 float toPercent; in currentValuesForValuesAnimation() local467 toPercent = m_keyTimes[index + 1]; in currentValuesForValuesAnimation()471 toPercent = static_cast<float>(index + 1) / (valuesCount - 1); in currentValuesForValuesAnimation()478 ASSERT(toPercent > fromPercent); in currentValuesForValuesAnimation()479 effectivePercent = percent == 1 ? 1 : (percent - fromPercent) / (toPercent - fromPercent); in currentValuesForValuesAnimation()
192 float toPercent = isZero() ? 0 : percent(); in blend() local193 return Length(fromPercent + (toPercent - fromPercent) * progress, Percent); in blend()