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Searched refs:topcolor (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_rmisc.c262 if (player->_topcolor != player->topcolor || in R_TranslatePlayerSkin()
264 player->_topcolor = player->topcolor; in R_TranslatePlayerSkin()
267 top = player->topcolor; in R_TranslatePlayerSkin()
Dcl_parse.c896 if (player->_topcolor != player->topcolor || in CL_NewTranslation()
898 player->_topcolor = player->topcolor; in CL_NewTranslation()
904 top = player->topcolor; in CL_NewTranslation()
939 player->topcolor = atoi(Info_ValueForKey (player->userinfo, "topcolor")); in CL_ProcessUserInfo()
Dsbar.c635 top = s->topcolor; in Sbar_DrawFrags()
1103 top = s->topcolor; in Sbar_DeathmatchOverlay()
1218 top = s->topcolor; in Sbar_MiniDeathmatchOverlay()
Dclient.h72 int topcolor; member
Dcl_main.c75 cvar_t topcolor = CVAR4("topcolor","0", true, true); variable
1123 Cvar_RegisterVariable (&topcolor); in CL_Init()
/external/quake/quake/src/QW/
Dcmds.txt197 topcolor
Dqw2do.txt37 x- clamp topcolor/bottomcolor (crashes glqwcl with high bogus values)