Searched refs:u32SamplesAvailable (Results 1 – 2 of 2) sorted by relevance
466 if ( gAudioInInfo.u32SamplesAvailable + iReadSamples > SAMPLES_BUFFER_SIZE ) in AcquisitionThread()468 gAudioInInfo.u32SamplesAvailable = SAMPLES_BUFFER_SIZE; in AcquisitionThread()473 if ( gAudioInInfo.u32SamplesAvailable + iReadSamples > SAMPLES_BUFFER_HIGH_WATERMARK ) in AcquisitionThread()481 gAudioInInfo.u32SamplesAvailable += iReadSamples; in AcquisitionThread()668 if ( gAudioInInfo.u32SamplesAvailable + iReadSamples > SAMPLES_BUFFER_SIZE ) in AcquisitionThread()670 gAudioInInfo.u32SamplesAvailable = SAMPLES_BUFFER_SIZE; in AcquisitionThread()675 if ( gAudioInInfo.u32SamplesAvailable + iReadSamples > SAMPLES_BUFFER_HIGH_WATERMARK ) in AcquisitionThread()683 gAudioInInfo.u32SamplesAvailable += iReadSamples; in AcquisitionThread()714 … while ( ( gpCallback != NULL ) && ( gAudioInInfo.u32SamplesAvailable >= gnCallbackSamples ) ) in AcquisitionThread()750 gAudioInInfo.u32SamplesAvailable -= gnCallbackSamples; in AcquisitionThread()[all …]
116 …unsigned long u32SamplesAvailable; /* @field The number of Samples still available in the audio Bu… member