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Searched refs:uniform (Results 1 – 25 of 146) sorted by relevance

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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DCrossHatch.frag1 uniform sampler2D m_Texture;
4 uniform vec4 m_LineColor;
5 uniform vec4 m_PaperColor;
6 uniform float m_ColorInfluenceLine;
7 uniform float m_ColorInfluencePaper;
9 uniform float m_FillValue;
10 uniform float m_Luminance1;
11 uniform float m_Luminance2;
12 uniform float m_Luminance3;
13 uniform float m_Luminance4;
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DCrossHatch15.frag3 uniform COLORTEXTURE m_Texture;
6 uniform vec4 m_LineColor;
7 uniform vec4 m_PaperColor;
8 uniform float m_ColorInfluenceLine;
9 uniform float m_ColorInfluencePaper;
11 uniform float m_FillValue;
12 uniform float m_Luminance1;
13 uniform float m_Luminance2;
14 uniform float m_Luminance3;
15 uniform float m_Luminance4;
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DCartoonEdge.frag1 uniform vec4 m_EdgeColor;
3 uniform float m_EdgeWidth;
4 uniform float m_EdgeIntensity;
6 uniform float m_NormalThreshold;
7 uniform float m_DepthThreshold;
9 uniform float m_NormalSensitivity;
10 uniform float m_DepthSensitivity;
14 uniform sampler2D m_Texture;
15 uniform sampler2D m_NormalsTexture;
16 uniform sampler2D m_DepthTexture;
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DCartoonEdge15.frag3 uniform COLORTEXTURE m_Texture;
4 uniform DEPTHTEXTURE m_DepthTexture;
6 uniform sampler2D m_NormalsTexture;
7 uniform vec2 g_Resolution;
9 uniform vec4 m_EdgeColor;
11 uniform float m_EdgeWidth;
12 uniform float m_EdgeIntensity;
14 uniform float m_NormalThreshold;
15 uniform float m_DepthThreshold;
17 uniform float m_NormalSensitivity;
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DLightScattering15.frag3 uniform COLORTEXTURE m_Texture;
4 uniform DEPTHTEXTURE m_DepthTexture;
6 uniform int m_NbSamples;
7 uniform float m_BlurStart;
8 uniform float m_BlurWidth;
9 uniform float m_LightDensity;
10 uniform bool m_Display;
DLightScattering.frag1 uniform sampler2D m_Texture;
2 uniform sampler2D m_DepthTexture;
3 uniform int m_NbSamples;
4 uniform float m_BlurStart;
5 uniform float m_BlurWidth;
6 uniform float m_LightDensity;
7 uniform bool m_Display;
DFog.frag1 uniform sampler2D m_Texture;
2 uniform sampler2D m_DepthTexture;
5 uniform vec4 m_FogColor;
6 uniform float m_FogDensity;
7 uniform float m_FogDistance;
DFog15.frag3 uniform COLORTEXTURE m_Texture;
4 uniform DEPTHTEXTURE m_DepthTexture;
6 uniform vec4 m_FogColor;
7 uniform float m_FogDensity;
8 uniform float m_FogDistance;
/external/webkit/Source/WebCore/platform/graphics/chromium/
DShaderChromium.cpp56 uniform mat4 matrix; in getShaderString()
87 uniform mat4 matrix; in getShaderString()
90 uniform float y_widthScaleFactor; in getShaderString()
91 uniform float uv_widthScaleFactor; in getShaderString()
116 uniform mat4 matrix; in getShaderString()
142 uniform mat4 matrix; in getShaderString()
143 uniform vec4 texTransform; in getShaderString()
172 uniform sampler2D s_texture; in getShaderString()
173 uniform float alpha; in getShaderString()
187 uniform sampler2D s_texture; in getShaderString()
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
Dssao.frag1 uniform vec2 g_Resolution;
2 uniform vec2 m_FrustumNearFar;
3 uniform sampler2D m_Texture;
4 uniform sampler2D m_Normals;
5 uniform sampler2D m_DepthTexture;
6 uniform vec3 m_FrustumCorner;
7 uniform float m_SampleRadius;
8 uniform float m_Intensity;
9 uniform float m_Scale;
10 uniform float m_Bias;
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Dssao15.frag3 uniform COLORTEXTURE m_Texture;
4 uniform DEPTHTEXTURE m_DepthTexture;
6 uniform vec2 g_Resolution;
7 uniform vec2 m_FrustumNearFar;
8 uniform sampler2D m_Normals;
9 uniform sampler2D m_RandomMap;
10 uniform vec3 m_FrustumCorner;
11 uniform float m_SampleRadius;
12 uniform float m_Intensity;
13 uniform float m_Scale;
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DHeightBasedTerrain.frag1 uniform vec3 m_region1;
2 uniform vec3 m_region2;
3 uniform vec3 m_region3;
4 uniform vec3 m_region4;
6 uniform sampler2D m_region1ColorMap;
7 uniform sampler2D m_region2ColorMap;
8 uniform sampler2D m_region3ColorMap;
9 uniform sampler2D m_region4ColorMap;
10 uniform sampler2D m_slopeColorMap;
12 uniform float m_slopeTileFactor;
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DTerrainLighting.frag2 uniform float m_Shininess;
3 uniform vec4 g_LightDirection;
20 uniform sampler2D m_DiffuseMap;
23 uniform sampler2D m_DiffuseMap_1;
26 uniform sampler2D m_DiffuseMap_2;
29 uniform sampler2D m_DiffuseMap_3;
32 uniform sampler2D m_DiffuseMap_4;
35 uniform sampler2D m_DiffuseMap_5;
38 uniform sampler2D m_DiffuseMap_6;
41 uniform sampler2D m_DiffuseMap_7;
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DHeightBasedTerrain.vert1 uniform float m_tilingFactor;
2 uniform mat4 g_WorldViewProjectionMatrix;
3 uniform mat4 g_WorldMatrix;
4 uniform mat3 g_NormalMatrix;
6 uniform float m_terrainSize;
DTerrainLighting.vert1 uniform mat4 g_WorldViewProjectionMatrix;
2 uniform mat4 g_WorldViewMatrix;
3 uniform mat3 g_NormalMatrix;
4 uniform mat4 g_ViewMatrix;
6 uniform vec4 g_LightColor;
7 uniform vec4 g_LightPosition;
8 uniform vec4 g_AmbientLightColor;
10 uniform float m_Shininess;
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DLighting.vert4 uniform mat4 g_WorldViewProjectionMatrix;
5 uniform mat4 g_WorldViewMatrix;
6 uniform mat3 g_NormalMatrix;
7 uniform mat4 g_ViewMatrix;
9 uniform vec4 m_Ambient;
10 uniform vec4 m_Diffuse;
11 uniform vec4 m_Specular;
12 uniform float m_Shininess;
14 uniform vec4 g_LightColor;
15 uniform vec4 g_LightPosition;
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DGBuf.vert1 uniform mat4 g_WorldViewProjectionMatrix;
2 uniform mat4 g_WorldMatrix;
4 uniform vec4 m_Ambient;
5 uniform vec4 m_Diffuse;
6 uniform vec4 m_Specular;
7 uniform float m_Shininess;
DDeferred.frag6 uniform sampler2D m_DiffuseData;
7 uniform sampler2D m_SpecularData;
8 uniform sampler2D m_NormalData;
9 uniform sampler2D m_DepthData;
11 uniform vec3 m_FrustumCorner;
12 uniform vec2 m_FrustumNearFar;
14 uniform vec4 g_LightColor;
15 uniform vec4 g_LightPosition;
16 uniform vec3 g_CameraPosition;
18 uniform mat4 m_ViewProjectionMatrixInverse;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Hdr/
DToneMap.frag5 uniform sampler2D m_Texture;
6 uniform sampler2D m_Lum;
7 uniform sampler2D m_Lum2;
9 uniform float m_A;
10 uniform float m_White;
11 uniform float m_BlendFactor;
12 uniform float m_Gamma;
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Dsimple_water.frag8 uniform sampler2D m_water_normalmap;
9 uniform sampler2D m_water_reflection;
10 uniform sampler2D m_water_refraction;
11 uniform sampler2D m_water_dudvmap;
12 uniform sampler2D m_water_depthmap;
13 uniform vec4 m_waterColor;
14 uniform float m_waterDepth;
15 uniform vec4 m_distortionScale;
16 uniform vec4 m_distortionMix;
17 uniform vec4 m_texScale;
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DWater.frag6 uniform sampler2D m_HeightMap;
7 uniform sampler2D m_Texture;
8 uniform sampler2D m_DepthTexture;
9 uniform sampler2D m_NormalMap;
10 uniform sampler2D m_FoamMap;
11 uniform sampler2D m_CausticsMap;
12 uniform sampler2D m_ReflectionMap;
14 uniform mat4 m_ViewProjectionMatrixInverse;
15 uniform mat4 m_TextureProjMatrix;
16 uniform vec3 m_CameraPosition;
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DWater15.frag8 uniform COLORTEXTURE m_Texture;
9 uniform DEPTHTEXTURE m_DepthTexture;
12 uniform sampler2D m_HeightMap;
13 uniform sampler2D m_NormalMap;
14 uniform sampler2D m_FoamMap;
15 uniform sampler2D m_CausticsMap;
16 uniform sampler2D m_ReflectionMap;
18 uniform mat4 m_ViewProjectionMatrixInverse;
19 uniform mat4 m_TextureProjMatrix;
20 uniform vec3 m_CameraPosition;
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Dsimple_water.vert7 uniform vec3 m_lightPos;
8 uniform float m_time;
10 uniform mat4 g_WorldViewProjectionMatrix;
11 uniform mat4 g_WorldViewMatrix;
12 uniform mat4 g_ViewMatrix;
13 uniform vec3 g_CameraPosition;
14 uniform mat3 g_NormalMatrix;
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
DPostShadowPSSM.vert1 uniform mat4 m_LightViewProjectionMatrix0;
2 uniform mat4 m_LightViewProjectionMatrix1;
3 uniform mat4 m_LightViewProjectionMatrix2;
4 uniform mat4 m_LightViewProjectionMatrix3;
6 uniform mat4 g_WorldViewProjectionMatrix;
7 uniform mat4 g_WorldMatrix;
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
DParticle.vert1 uniform mat4 g_WorldViewProjectionMatrix;
14 uniform mat4 g_WorldViewMatrix;
15 uniform mat4 g_WorldMatrix;
16 uniform vec3 g_CameraPosition;
17 uniform float m_Quadratic;

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