Searched refs:uniform (Results 1 – 25 of 146) sorted by relevance
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1 uniform sampler2D m_Texture;4 uniform vec4 m_LineColor;5 uniform vec4 m_PaperColor;6 uniform float m_ColorInfluenceLine;7 uniform float m_ColorInfluencePaper;9 uniform float m_FillValue;10 uniform float m_Luminance1;11 uniform float m_Luminance2;12 uniform float m_Luminance3;13 uniform float m_Luminance4;[all …]
3 uniform COLORTEXTURE m_Texture;6 uniform vec4 m_LineColor;7 uniform vec4 m_PaperColor;8 uniform float m_ColorInfluenceLine;9 uniform float m_ColorInfluencePaper;11 uniform float m_FillValue;12 uniform float m_Luminance1;13 uniform float m_Luminance2;14 uniform float m_Luminance3;15 uniform float m_Luminance4;[all …]
1 uniform vec4 m_EdgeColor;3 uniform float m_EdgeWidth;4 uniform float m_EdgeIntensity;6 uniform float m_NormalThreshold;7 uniform float m_DepthThreshold;9 uniform float m_NormalSensitivity;10 uniform float m_DepthSensitivity;14 uniform sampler2D m_Texture;15 uniform sampler2D m_NormalsTexture;16 uniform sampler2D m_DepthTexture;[all …]
3 uniform COLORTEXTURE m_Texture;4 uniform DEPTHTEXTURE m_DepthTexture;6 uniform sampler2D m_NormalsTexture;7 uniform vec2 g_Resolution;9 uniform vec4 m_EdgeColor;11 uniform float m_EdgeWidth;12 uniform float m_EdgeIntensity;14 uniform float m_NormalThreshold;15 uniform float m_DepthThreshold;17 uniform float m_NormalSensitivity;[all …]
3 uniform COLORTEXTURE m_Texture;4 uniform DEPTHTEXTURE m_DepthTexture;6 uniform int m_NbSamples;7 uniform float m_BlurStart;8 uniform float m_BlurWidth;9 uniform float m_LightDensity;10 uniform bool m_Display;
1 uniform sampler2D m_Texture;2 uniform sampler2D m_DepthTexture;3 uniform int m_NbSamples;4 uniform float m_BlurStart;5 uniform float m_BlurWidth;6 uniform float m_LightDensity;7 uniform bool m_Display;
1 uniform sampler2D m_Texture;2 uniform sampler2D m_DepthTexture;5 uniform vec4 m_FogColor;6 uniform float m_FogDensity;7 uniform float m_FogDistance;
3 uniform COLORTEXTURE m_Texture;4 uniform DEPTHTEXTURE m_DepthTexture;6 uniform vec4 m_FogColor;7 uniform float m_FogDensity;8 uniform float m_FogDistance;
56 uniform mat4 matrix; in getShaderString()87 uniform mat4 matrix; in getShaderString()90 uniform float y_widthScaleFactor; in getShaderString()91 uniform float uv_widthScaleFactor; in getShaderString()116 uniform mat4 matrix; in getShaderString()142 uniform mat4 matrix; in getShaderString()143 uniform vec4 texTransform; in getShaderString()172 uniform sampler2D s_texture; in getShaderString()173 uniform float alpha; in getShaderString()187 uniform sampler2D s_texture; in getShaderString()[all …]
1 uniform vec2 g_Resolution;2 uniform vec2 m_FrustumNearFar;3 uniform sampler2D m_Texture;4 uniform sampler2D m_Normals;5 uniform sampler2D m_DepthTexture;6 uniform vec3 m_FrustumCorner;7 uniform float m_SampleRadius;8 uniform float m_Intensity;9 uniform float m_Scale;10 uniform float m_Bias;[all …]
3 uniform COLORTEXTURE m_Texture;4 uniform DEPTHTEXTURE m_DepthTexture;6 uniform vec2 g_Resolution;7 uniform vec2 m_FrustumNearFar;8 uniform sampler2D m_Normals;9 uniform sampler2D m_RandomMap;10 uniform vec3 m_FrustumCorner;11 uniform float m_SampleRadius;12 uniform float m_Intensity;13 uniform float m_Scale;[all …]
1 uniform vec3 m_region1;2 uniform vec3 m_region2;3 uniform vec3 m_region3;4 uniform vec3 m_region4;6 uniform sampler2D m_region1ColorMap;7 uniform sampler2D m_region2ColorMap;8 uniform sampler2D m_region3ColorMap;9 uniform sampler2D m_region4ColorMap;10 uniform sampler2D m_slopeColorMap;12 uniform float m_slopeTileFactor;[all …]
2 uniform float m_Shininess;3 uniform vec4 g_LightDirection;20 uniform sampler2D m_DiffuseMap;23 uniform sampler2D m_DiffuseMap_1;26 uniform sampler2D m_DiffuseMap_2;29 uniform sampler2D m_DiffuseMap_3;32 uniform sampler2D m_DiffuseMap_4;35 uniform sampler2D m_DiffuseMap_5;38 uniform sampler2D m_DiffuseMap_6;41 uniform sampler2D m_DiffuseMap_7;[all …]
1 uniform float m_tilingFactor;2 uniform mat4 g_WorldViewProjectionMatrix;3 uniform mat4 g_WorldMatrix;4 uniform mat3 g_NormalMatrix;6 uniform float m_terrainSize;
1 uniform mat4 g_WorldViewProjectionMatrix;2 uniform mat4 g_WorldViewMatrix;3 uniform mat3 g_NormalMatrix;4 uniform mat4 g_ViewMatrix;6 uniform vec4 g_LightColor;7 uniform vec4 g_LightPosition;8 uniform vec4 g_AmbientLightColor;10 uniform float m_Shininess;
4 uniform mat4 g_WorldViewProjectionMatrix;5 uniform mat4 g_WorldViewMatrix;6 uniform mat3 g_NormalMatrix;7 uniform mat4 g_ViewMatrix;9 uniform vec4 m_Ambient;10 uniform vec4 m_Diffuse;11 uniform vec4 m_Specular;12 uniform float m_Shininess;14 uniform vec4 g_LightColor;15 uniform vec4 g_LightPosition;[all …]
1 uniform mat4 g_WorldViewProjectionMatrix;2 uniform mat4 g_WorldMatrix;4 uniform vec4 m_Ambient;5 uniform vec4 m_Diffuse;6 uniform vec4 m_Specular;7 uniform float m_Shininess;
6 uniform sampler2D m_DiffuseData;7 uniform sampler2D m_SpecularData;8 uniform sampler2D m_NormalData;9 uniform sampler2D m_DepthData;11 uniform vec3 m_FrustumCorner;12 uniform vec2 m_FrustumNearFar;14 uniform vec4 g_LightColor;15 uniform vec4 g_LightPosition;16 uniform vec3 g_CameraPosition;18 uniform mat4 m_ViewProjectionMatrixInverse;[all …]
5 uniform sampler2D m_Texture;6 uniform sampler2D m_Lum;7 uniform sampler2D m_Lum2;9 uniform float m_A;10 uniform float m_White;11 uniform float m_BlendFactor;12 uniform float m_Gamma;
8 uniform sampler2D m_water_normalmap;9 uniform sampler2D m_water_reflection;10 uniform sampler2D m_water_refraction;11 uniform sampler2D m_water_dudvmap;12 uniform sampler2D m_water_depthmap;13 uniform vec4 m_waterColor;14 uniform float m_waterDepth;15 uniform vec4 m_distortionScale;16 uniform vec4 m_distortionMix;17 uniform vec4 m_texScale;[all …]
6 uniform sampler2D m_HeightMap;7 uniform sampler2D m_Texture;8 uniform sampler2D m_DepthTexture;9 uniform sampler2D m_NormalMap;10 uniform sampler2D m_FoamMap;11 uniform sampler2D m_CausticsMap;12 uniform sampler2D m_ReflectionMap;14 uniform mat4 m_ViewProjectionMatrixInverse;15 uniform mat4 m_TextureProjMatrix;16 uniform vec3 m_CameraPosition;[all …]
8 uniform COLORTEXTURE m_Texture;9 uniform DEPTHTEXTURE m_DepthTexture;12 uniform sampler2D m_HeightMap;13 uniform sampler2D m_NormalMap;14 uniform sampler2D m_FoamMap;15 uniform sampler2D m_CausticsMap;16 uniform sampler2D m_ReflectionMap;18 uniform mat4 m_ViewProjectionMatrixInverse;19 uniform mat4 m_TextureProjMatrix;20 uniform vec3 m_CameraPosition;[all …]
7 uniform vec3 m_lightPos;8 uniform float m_time;10 uniform mat4 g_WorldViewProjectionMatrix;11 uniform mat4 g_WorldViewMatrix;12 uniform mat4 g_ViewMatrix;13 uniform vec3 g_CameraPosition;14 uniform mat3 g_NormalMatrix;
1 uniform mat4 m_LightViewProjectionMatrix0;2 uniform mat4 m_LightViewProjectionMatrix1;3 uniform mat4 m_LightViewProjectionMatrix2;4 uniform mat4 m_LightViewProjectionMatrix3;6 uniform mat4 g_WorldViewProjectionMatrix;7 uniform mat4 g_WorldMatrix;
1 uniform mat4 g_WorldViewProjectionMatrix;14 uniform mat4 g_WorldViewMatrix;15 uniform mat4 g_WorldMatrix;16 uniform vec3 g_CameraPosition;17 uniform float m_Quadratic;