Searched refs:useDoubleBuffering (Results 1 – 2 of 2) sorted by relevance
131 void setUseDoubleBuffering(bool useDoubleBuffering) in setUseDoubleBuffering() argument133 m_useDoubleBuffering = useDoubleBuffering; in setUseDoubleBuffering()135 bool useDoubleBuffering() { return m_useDoubleBuffering; } in useDoubleBuffering() function
159 if (!TilesManager::instance()->useDoubleBuffering()) { in updateWithSurfaceCollection()181 return m_drawingCollection && TilesManager::instance()->useDoubleBuffering(); in updateWithSurfaceCollection()258 if (!TilesManager::instance()->useDoubleBuffering() || m_paintingCollection->isReady()) { in drawGL()