Searched refs:usePointSampling (Results 1 – 7 of 7) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | TileTexture.cpp | 123 bool forceBlending, bool usePointSampling, in drawGL() argument 143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR; in drawGL()
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D | TileTexture.h | 84 const TransformationMatrix* transform, bool forceBlending, bool usePointSampling,
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D | Tile.h | 106 bool forceBlending, bool usePointSampling,
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D | TileGrid.cpp | 327 bool usePointSampling = in drawGL() local 328 TilesManager::instance()->shader()->usePointSampling(m_scale, transform); in drawGL() 367 forceBaseBlending, usePointSampling, fillPortion); in drawGL()
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D | Tile.cpp | 224 bool forceBlending, bool usePointSampling, in drawGL() argument 242 forceBlending, usePointSampling, fillPortion); in drawGL()
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D | ShaderProgram.h | 166 bool usePointSampling(float tileScale, const TransformationMatrix* layerTransform);
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D | ShaderProgram.cpp | 905 bool ShaderProgram::usePointSampling(float tileScale, in usePointSampling() function in WebCore::ShaderProgram
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