Searched refs:vec4f (Results 1 – 1 of 1) sorted by relevance
1373 public float[] mult(float[] vec4f) { in mult() argument1374 if (null == vec4f || vec4f.length != 4) { in mult()1379 float x = vec4f[0], y = vec4f[1], z = vec4f[2], w = vec4f[3]; in mult()1381 vec4f[0] = m00 * x + m01 * y + m02 * z + m03 * w; in mult()1382 vec4f[1] = m10 * x + m11 * y + m12 * z + m13 * w; in mult()1383 vec4f[2] = m20 * x + m21 * y + m22 * z + m23 * w; in mult()1384 vec4f[3] = m30 * x + m31 * y + m32 * z + m33 * w; in mult()1386 return vec4f; in mult()1397 public float[] multAcross(float[] vec4f) { in multAcross() argument1398 if (null == vec4f || vec4f.length != 4) { in multAcross()[all …]