Searched refs:viewentity (Results 1 – 11 of 11) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | snd_dma.c | 36 #define viewentity playernum+1 macro 377 if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx) in SND_PickChannel() 410 if (ch->entnum == cl.viewentity) in SND_Spatialize() 1000 S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1); in S_LocalSound()
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D | gl_rmain.c | 1147 ent = &cl_entities[cl.viewentity];
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/external/quake/quake/src/WinQuake/ |
D | snd_dma.cpp | 381 if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx) in SND_PickChannel() 414 if (ch->entnum == cl.viewentity) in SND_Spatialize() 1007 S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1); in S_LocalSound()
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D | view.cpp | 365 ent = &cl_entities[cl.viewentity]; in V_ParseDamage() 767 ent = &cl_entities[cl.viewentity]; in V_BoundOffsets() 812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity); in V_CalcViewRoll() 843 ent = &cl_entities[cl.viewentity]; in V_CalcIntermissionRefdef() 876 ent = &cl_entities[cl.viewentity]; in V_CalcRefdef()
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D | cl_tent.cpp | 344 if (b->entity == cl.viewentity) in CL_UpdateTEnts() 346 VectorCopy (cl_entities[cl.viewentity].origin, b->start); in CL_UpdateTEnts()
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D | sbar.cpp | 811 if (k == cl.viewentity - 1) in Sbar_DrawFrags() 844 s = &cl.scores[cl.viewentity - 1]; in Sbar_DrawFace() 1137 if (k == cl.viewentity - 1) in Sbar_DeathmatchOverlay() 1199 if (fragsort[i] == cl.viewentity - 1) in Sbar_MiniDeathmatchOverlay() 1237 if (k == cl.viewentity - 1) { in Sbar_MiniDeathmatchOverlay()
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D | client.h | 214 int viewentity; // cl_entitites[cl.viewentity] = player member
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D | cl_main.cpp | 610 if (i == cl.viewentity && !chase_active.value) in CL_RelinkEntities()
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D | cl_parse.cpp | 819 cl.viewentity = MSG_ReadShort (); in CL_ParseServerMessage()
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D | r_main.cpp | 544 if (currententity == &cl_entities[cl.viewentity]) in R_DrawEntitiesOnList()
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D | gl_rmain.cpp | 1417 ent = &cl_entities[cl.viewentity]; in R_Mirror()
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