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Searched refs:virtTexNum (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_draw.cpp188 void bind(int virtTexNum) { in bind() argument
189 if ( (unsigned int) virtTexNum >= TEXTURE_STORE_NUM_TEXTURES) { in bind()
192 mBoundTextureID = virtTexNum; in bind()
193 entry* e = &mTextures[virtTexNum]; in bind()