Searched refs:win_h (Results 1 – 2 of 2) sorted by relevance
63 int win_w = win.width * 2 + 1, win_h = win.height * 2 + 1; in cvFindCornerSubPix() local64 int win_rect_size = (win_w + 4) * (win_h + 4); in cvFindCornerSubPix()91 if( size.width < win_w + 4 || size.height < win_h + 4 ) in cvFindCornerSubPix()121 buffer_size = (win_rect_size * 5 + win_w + win_h + 32) * sizeof(float); in cvFindCornerSubPix()127 mask = maskY + win_h + 4; in cvFindCornerSubPix()128 src_buffer = mask + win_w * win_h; in cvFindCornerSubPix()153 for( i = 0; i < win_h; i++ ) in cvFindCornerSubPix()164 zeroZone.width * 2 + 1 < win_w && zeroZone.height * 2 + 1 < win_h ) in cvFindCornerSubPix()177 src_buf_size.height = win_h + 2; in cvFindCornerSubPix()193 cvSize( win_w + 2, win_h + 2 ), cI )); in cvFindCornerSubPix()[all …]
1209 int win_h = slayout->size.h; in skin_window_create() local1223 if (screen_h < win_h && win_h > 1.) in skin_window_create()1224 scale_h = 1.0 * screen_h / win_h; in skin_window_create()1256 int win_x, win_y, win_w, win_h; in skin_window_create() local1262 win_h = window->surface->h; in skin_window_create()1266 new_y = (monitor.h - win_h)/2; in skin_window_create()