Searched refs:winding (Results 1 – 12 of 12) sorted by relevance
54 int winding = 1; in setLine() local59 winding = -1; in setLine()82 fWinding = SkToS8(winding); in setLine()201 int winding = 1; in setQuadratic() local206 winding = -1; in setQuadratic()231 fWinding = SkToS8(winding); in setQuadratic()365 int winding = 1; in setCubic() local372 winding = -1; in setCubic()413 fWinding = SkToS8(winding); in setCubic()
112 int winding = 1; in setLine() local117 winding = -1; in setLine()136 fWinding = SkToS8(winding); in setLine()
99 int winding = edge->fWinding;117 int prevWinding = winding;118 winding += edge->fWinding;119 if (0 == winding) { // we finished an interval130 SkASSERT(0 == winding);
48 int winding = 1; in setLine() local53 winding = -1; in setLine()75 fWinding = SkToS8(winding); in setLine()193 int winding = 1; in setQuadratic() local198 winding = -1; in setQuadratic()223 fWinding = SkToS8(winding); in setQuadratic()338 int winding = 1; in setCubic() local345 winding = -1; in setCubic()386 fWinding = SkToS8(winding); in setCubic()
412 Filled paths that self-intersect use the winding or evenOdd rule to determine whether the 417 <!-- @pattern winding Fill if the sum of edge directions is non-zero. -->418 <xs:pattern value="winding"/>
4126 N_ING "winding" "w'a_IndIN"
4493 N_ING "winding" :G2P
2059 [Qt] GraphicsContext::clip(path) should clip using winding fill 2062 GraphicsContext::clip(path) now uses winding fill and this function is called by13243 Ensure correctness of nonzero winding rule for full arc paths.13246 Test: fast/canvas/canvas-arc-360-winding.html15223 Philip Canvas test 2d.path.rect.winding fails15226 Rect path direction is important for nonzero winding rule.109193 [Qt] Canvas: clip() should use non-zero winding rule109196 Use non-zero winding number rule when clipping a GraphicsContext from canvas.
52414 [Chromium] fast/canvas/canvas-arc-360-winding.html fails on Linux and Windows
32157 winding wInd6N