Searched refs:xFactor (Results 1 – 2 of 2) sorted by relevance
546 var xFactor = width / (maxTime - minTime);553 var x = Math.round((r.endTime - minTime) * xFactor);
765 float[] xFactor = new float[] {ox, ox, ox, ox, jx, jx, jx, jx}; in originalBlenderNoise() local771 …n += cn[i] * (hashvectf[hIndex] * xFactor[i] + hashvectf[hIndex + 1] * yFactor[i] + hashvectf[hInd… in originalBlenderNoise()