Searched refs:AMOTION_EVENT_ACTION_UP (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/include/android/ |
D | input.h | 257 AMOTION_EVENT_ACTION_UP = 1, enumerator
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/frameworks/base/services/input/tests/ |
D | InputReader_test.cpp | 2061 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); in TEST_F() 2119 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); in TEST_F() 2156 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); in TEST_F() 2257 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 2295 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 2904 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 2978 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 3069 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 3376 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() 3566 ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); in TEST_F() [all …]
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/frameworks/base/libs/androidfw/ |
D | Input.cpp | 571 case AMOTION_EVENT_ACTION_UP: in isTouchEvent()
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D | InputTransport.cpp | 639 case AMOTION_EVENT_ACTION_UP: in updateTouchState()
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/frameworks/base/services/input/ |
D | InputDispatcher.cpp | 122 case AMOTION_EVENT_ACTION_UP: in isValidMotionAction() 1532 } else if (maskedAction == AMOTION_EVENT_ACTION_UP in findTouchedWindowTargetsLocked() 2290 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in splitMotionEvent() 4000 case AMOTION_EVENT_ACTION_UP: in trackMotion()
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D | InputReader.cpp | 2503 motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in sync() 2517 if (motionEventAction == AMOTION_EVENT_ACTION_UP in sync() 5456 AMOTION_EVENT_ACTION_UP, 0, metaState, mLastButtonState, 0, in dispatchPointerSimple() 5593 action = AMOTION_EVENT_ACTION_UP; in dispatchMotion()
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