Searched refs:Off (Results 1 – 9 of 9) sorted by relevance
53 typedef llvm::ELF::Elf32_Off Off; // File offset typedef72 typedef llvm::ELF::Elf64_Off Off; typedef
101 private ToggleAction.State mAirplaneState = ToggleAction.State.Off;408 silentModeOn ? ToggleAction.State.On : ToggleAction.State.Off); in refreshSilentMode()605 Off(false), enumConstant621 protected State mState = State.Off;717 mState = buttonOn ? State.On : State.Off; in changeStateFromPress()849 mAirplaneState = inAirplaneMode ? ToggleAction.State.On : ToggleAction.State.Off;903 mAirplaneState = airplaneModeOn ? ToggleAction.State.On : ToggleAction.State.Off; in onAirplaneModeChanged()920 mAirplaneState = on ? ToggleAction.State.On : ToggleAction.State.Off; in changeAirplaneModeSystemSetting()
63 <dt><b><a href="process-bitmap.html">Processing Bitmaps Off the UI Thread</a></b></dt>
151 Off the UI Thread</a> lesson, it’s straightforward to move image loading and processing to a318 href="process-bitmap.html#concurrency">Processing Bitmaps Off the UI Thread</a> lesson. Here is the
1 page.title=Processing Bitmaps Off the UI Thread
24 <li><a href="#retry">Automatic Retry Using Exponential Back-Off</a></li>92 <h2 id="retry">Automatic Retry Using Exponential Back-Off</h2>
2328 M4OSA_Int32 Off, BC, EC; in M4VSS3GPP_intCheckVideoEffects() local2342 Off = pClip->iVoffset; in M4VSS3GPP_intCheckVideoEffects()2435 t -= Off; in M4VSS3GPP_intCheckVideoEffects()
613 Canvas.saveLayer()}. Off-screen buffers, or layers, have several uses. You can use them to get
332 href="http://en.wikipedia.org/wiki/Off-by-one_error">off-by-one errors</a>.