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/frameworks/compile/mclinker/include/mcld/ADT/
DSizeTraits.h53 typedef llvm::ELF::Elf32_Off Off; // File offset typedef
72 typedef llvm::ELF::Elf64_Off Off; typedef
/frameworks/base/policy/src/com/android/internal/policy/impl/
DGlobalActions.java101 private ToggleAction.State mAirplaneState = ToggleAction.State.Off;
408 silentModeOn ? ToggleAction.State.On : ToggleAction.State.Off); in refreshSilentMode()
605 Off(false), enumConstant
621 protected State mState = State.Off;
717 mState = buttonOn ? State.On : State.Off; in changeStateFromPress()
849 mAirplaneState = inAirplaneMode ? ToggleAction.State.On : ToggleAction.State.Off;
903 mAirplaneState = airplaneModeOn ? ToggleAction.State.On : ToggleAction.State.Off; in onAirplaneModeChanged()
920 mAirplaneState = on ? ToggleAction.State.On : ToggleAction.State.Off; in changeAirplaneModeSystemSetting()
/frameworks/base/docs/html/training/displaying-bitmaps/
Dindex.jd63 <dt><b><a href="process-bitmap.html">Processing Bitmaps Off the UI Thread</a></b></dt>
Ddisplay-bitmap.jd151 Off the UI Thread</a> lesson, it’s straightforward to move image loading and processing to a
318 href="process-bitmap.html#concurrency">Processing Bitmaps Off the UI Thread</a> lesson. Here is the
Dprocess-bitmap.jd1 page.title=Processing Bitmaps Off the UI Thread
/frameworks/base/docs/html/google/gcm/
Dadv.jd24 <li><a href="#retry">Automatic Retry Using Exponential Back-Off</a></li>
92 <h2 id="retry">Automatic Retry Using Exponential Back-Off</h2>
/frameworks/av/libvideoeditor/vss/src/
DM4VSS3GPP_EditVideo.c2328 M4OSA_Int32 Off, BC, EC; in M4VSS3GPP_intCheckVideoEffects() local
2342 Off = pClip->iVoffset; in M4VSS3GPP_intCheckVideoEffects()
2435 t -= Off; in M4VSS3GPP_intCheckVideoEffects()
/frameworks/base/docs/html/guide/topics/graphics/
Dhardware-accel.jd613 Canvas.saveLayer()}. Off-screen buffers, or layers, have several uses. You can use them to get
/frameworks/base/docs/html/training/articles/
Dsecurity-tips.jd332 href="http://en.wikipedia.org/wiki/Off-by-one_error">off-by-one errors</a>.