Searched refs:Spot (Results 1 – 2 of 2) sorted by relevance
271 Spot* spot = getSpotLocked(id); in setSpots()281 Spot* spot = mLocked.spots.itemAt(i); in setSpots()282 if (spot->id != Spot::INVALID_ID in setSpots()441 Spot* spot = mLocked.spots.itemAt(i); in doAnimate()442 if (spot->id == Spot::INVALID_ID) { in doAnimate()506 PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { in getSpotLocked()508 Spot* spot = mLocked.spots.itemAt(i); in getSpotLocked()516 PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { in createAndAddSpotLocked()519 Spot* spot = removeFirstFadingSpotLocked(); in createAndAddSpotLocked()537 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked()[all …]
186 struct Spot { struct195 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot() argument237 Vector<Spot*> spots;254 Spot* getSpotLocked(uint32_t id);255 Spot* createAndAddSpotLocked(uint32_t id);256 Spot* removeFirstFadingSpotLocked();257 void releaseSpotLocked(Spot* spot);258 void fadeOutAndReleaseSpotLocked(Spot* spot);