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Searched refs:Spot (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/services/input/
DPointerController.cpp271 Spot* spot = getSpotLocked(id); in setSpots()
281 Spot* spot = mLocked.spots.itemAt(i); in setSpots()
282 if (spot->id != Spot::INVALID_ID in setSpots()
441 Spot* spot = mLocked.spots.itemAt(i); in doAnimate()
442 if (spot->id == Spot::INVALID_ID) { in doAnimate()
506 PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { in getSpotLocked()
508 Spot* spot = mLocked.spots.itemAt(i); in getSpotLocked()
516 PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { in createAndAddSpotLocked()
519 Spot* spot = removeFirstFadingSpotLocked(); in createAndAddSpotLocked()
537 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked()
[all …]
DPointerController.h186 struct Spot { struct
195 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot() argument
237 Vector<Spot*> spots;
254 Spot* getSpotLocked(uint32_t id);
255 Spot* createAndAddSpotLocked(uint32_t id);
256 Spot* removeFirstFadingSpotLocked();
257 void releaseSpotLocked(Spot* spot);
258 void fadeOutAndReleaseSpotLocked(Spot* spot);