Searched refs:TEXTURE_2D (Results 1 – 13 of 13) sorted by relevance
113 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()119 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()124 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()
178 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()201 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()209 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()
46 const int TextureType_TEXTURE_2D = TEXTURE_2D;
60 #define TEXTURE_2D 1
383 fb.addTexture(Program.TextureType.TEXTURE_2D, "color"); in getTextureFS()
379 pfbSingle.addTexture(Program.TextureType.TEXTURE_2D); in initFragmentProgram()393 pfbSingleBlend.addTexture(Program.TextureType.TEXTURE_2D); in initFragmentProgram()408 pfbMulti.addTexture(Program.TextureType.TEXTURE_2D); in initFragmentProgram()409 pfbMulti.addTexture(Program.TextureType.TEXTURE_2D); in initFragmentProgram()425 pfbMultiBlend.addTexture(Program.TextureType.TEXTURE_2D); in initFragmentProgram()426 pfbMultiBlend.addTexture(Program.TextureType.TEXTURE_2D); in initFragmentProgram()
248 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()264 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()285 pfbCustom.addTexture(Program.TextureType.TEXTURE_2D); in initCustomShaders()
315 sb.addTexture(TextureType.TEXTURE_2D); in create()
48 TEXTURE_2D (0), enumConstant
118 fs.addTexture(Program.TextureType.TEXTURE_2D); in initPF()
144 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); in createLambertShader()
164 fb.addTexture(TextureType.TEXTURE_2D, "color"); in getShader()
140 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); in createFromResource()