Searched refs:acy (Results 1 – 1 of 1) sorted by relevance
956 float acy = (ay + cy) * 0.5f; in recursiveQuadraticBezierVertices() local961 float my = (acy + bcy) * 0.5f; in recursiveQuadraticBezierVertices()963 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices()