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/frameworks/base/libs/hwui/
DPathTessellator.cpp956 float acy = (ay + cy) * 0.5f; in recursiveQuadraticBezierVertices() local
961 float my = (acy + bcy) * 0.5f; in recursiveQuadraticBezierVertices()
963 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, in recursiveQuadraticBezierVertices()