/frameworks/compile/slang/ |
D | slang_rs_reflect_utils.cpp | 33 const char *dot = fileName + strlen(fileName); in GetFileNameStem() local 34 const char *slash = dot - 1; in GetFileNameStem() 39 if ((*slash == '.') && (*dot == 0)) { in GetFileNameStem() 40 dot = slash; in GetFileNameStem() 45 return string(slash, dot - slash); in GetFileNameStem() 67 const char *dot = rsFileName + strlen(rsFileName); in InternalFileNameConvert() local 68 const char *slash = dot - 1; in InternalFileNameConvert() 73 if ((*slash == '.') && (*dot == 0)) { in InternalFileNameConvert() 74 dot = slash; in InternalFileNameConvert() 81 for (; (i < 255) && (slash < dot); ++slash) { in InternalFileNameConvert()
|
/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
D | plastic_lights.glsl | 12 float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0); 13 float light0Spec = clamp(dot(-light0R, V), 0.001, 1.0); 18 float light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0); 19 float light1Spec = clamp(dot(-light1R, V), 0.001, 1.0);
|
D | diffuse_lights.glsl | 11 float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0); 14 float light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0);
|
D | plastic.glsl | 12 float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0); 13 float light0Spec = clamp(dot(-light0R, V), 0.001, 1.0);
|
D | metal.glsl | 12 float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0); 13 float light0Spec = clamp(dot(-light0R, V), 0.001, 1.0);
|
D | paintf.glsl | 12 float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.01, 0.99); 13 float light0Spec = clamp(dot(-light0R, V), 0.001, 1.0);
|
D | select_color.glsl | 7 float lum = dot(desat, col);
|
D | diffuse.glsl | 12 float light0_Diffuse = dot(worldNorm, light0Vec);
|
/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
D | shaderv.glsl | 18 light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0) * UNI_light0_Diffuse; 19 float light0Spec = clamp(dot(light0R, V), 0.001, 1.0); 24 light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0) * UNI_light1_Diffuse; 25 float light1Spec = clamp(dot(light1R, V), 0.001, 1.0);
|
D | shader2f.glsl | 12 float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0) * UNI_light0_Diffuse; 13 float light0Spec = clamp(dot(light0R, V), 0.001, 1.0); 18 float light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0) * UNI_light1_Diffuse; 19 float light1Spec = clamp(dot(light1R, V), 0.001, 1.0);
|
/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
D | shaderv.glsl | 18 light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0) * UNI_light0_Diffuse; 19 float light0Spec = clamp(dot(light0R, V), 0.001, 1.0); 24 light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0) * UNI_light1_Diffuse; 25 float light1Spec = clamp(dot(light1R, V), 0.001, 1.0);
|
D | shaderarrayv.glsl | 20 light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0) * UNI_light_Diffuse[0]; 21 float light0Spec = clamp(dot(light0R, V), 0.001, 1.0); 26 light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0) * UNI_light_Diffuse[1]; 27 float light1Spec = clamp(dot(light1R, V), 0.001, 1.0);
|
D | shader2f.glsl | 12 float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0) * UNI_light0_Diffuse; 13 float light0Spec = clamp(dot(light0R, V), 0.001, 1.0); 18 float light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0) * UNI_light1_Diffuse; 19 float light1Spec = clamp(dot(light1R, V), 0.001, 1.0);
|
/frameworks/compile/libbcc/lib/Renderscript/runtime/arch/ |
D | dot_length.c | 19 extern float __attribute__((overloadable)) dot(float lhs, float rhs) { in dot() function 22 extern float __attribute__((overloadable)) dot(float2 lhs, float2 rhs) { in dot() function 25 extern float __attribute__((overloadable)) dot(float3 lhs, float3 rhs) { in dot() function 28 extern float __attribute__((overloadable)) dot(float4 lhs, float4 rhs) { in dot() function
|
/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/ |
D | stochastic_linear_ranker.h | 177 const double dot = weight_.DotProduct(sample); in ScoreSample() local 182 return dot; in ScoreSample() 184 return pow(kernel_gain_ * dot + kernel_bias_, kernel_param_); in ScoreSample() 188 return exp(-1 * kernel_param_ * (w_square + s_square - 2 * dot)); in ScoreSample()
|
/frameworks/ml/bordeaux/service/src/android/bordeaux/services/ |
D | LocationCluster.java | 118 double dot = 0f; in moveAwayCluster() local 120 dot += mCenter[i] * cluster.mCenter[i]; in moveAwayCluster() 124 vector[i] = mCenter[i] - dot * cluster.mCenter[i]; in moveAwayCluster()
|
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
D | greyscale.fs | 24 float3 mono = dot(f4.rgb, gMonoMult); 30 return (uchar)dot(f4.rgb, gMonoMult);
|
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
D | greyscale.fs | 24 float3 mono = dot(f4.rgb, gMonoMult); 30 return (uchar)dot(f4.rgb, gMonoMult);
|
/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
D | greyscale.fs | 24 float3 mono = dot(f4.rgb, gMonoMult); 30 return (uchar)dot(f4.rgb, gMonoMult);
|
/frameworks/rs/scriptc/ |
D | rs_math.rsh | 167 float distToCenter = dot(left->xyz, sphere->xyz) + left->w; 171 distToCenter = dot(right->xyz, sphere->xyz) + right->w; 175 distToCenter = dot(top->xyz, sphere->xyz) + top->w; 179 distToCenter = dot(bottom->xyz, sphere->xyz) + bottom->w; 183 distToCenter = dot(near->xyz, sphere->xyz) + near->w; 187 distToCenter = dot(far->xyz, sphere->xyz) + far->w;
|
/frameworks/compile/mclinker/include/mcld/ADT/ |
D | StringHash.h | 285 unsigned int dot = 0; 291 ++dot; 315 result |= (dot << 28);
|
/frameworks/base/core/jni/android/graphics/ |
D | Camera.cpp | 88 SkScalar dot = v->dotWithNormal(SkFloatToScalar(x), SkFloatToScalar(y), in Camera_dotWithNormal() local 90 return SkScalarToFloat(dot); in Camera_dotWithNormal()
|
/frameworks/rs/tests/cppbasic/ |
D | mono.rs | 48 float3 mono = dot(f4.rgb, gMonoMult);
|
/frameworks/base/libs/hwui/ |
D | Vector.h | 101 float dot(const Vector2& v) const { in dot() function
|
/frameworks/base/tests/CoreTests/android/core/ |
D | SSLSocketTest.java | 126 int dot = line.indexOf(':'); in fetch() local 127 if (dot != -1) { in fetch() 128 String key = line.substring(0, dot).trim(); in fetch() 129 String value = line.substring(dot + 1).trim(); in fetch()
|