Searched refs:elapsedTime_us (Results 1 – 1 of 1) sorted by relevance
52 long elapsedTime_us = now_us - mLastTime_us; in registerTime() local53 float fps = 1000000.f / elapsedTime_us; in registerTime()54 if (mLastTime_us > 0 && elapsedTime_us > longFrameTime_ms*1000) { in registerTime()55 Log.v(TAG, "Long frame: " + elapsedTime_us/1000.f + " ms (" + fps + " fps)"); in registerTime()