/frameworks/native/opengl/libagl/ |
D | state.cpp | 371 GGLFormat const * formats = gglGetPixelFormatTable(); in glGetIntegerv() local 372 params[0] = formats[index].ah - formats[index].al; in glGetIntegerv() 377 GGLFormat const * formats = gglGetPixelFormatTable(); in glGetIntegerv() local 378 params[0] = formats[index].rh - formats[index].rl; in glGetIntegerv() 383 GGLFormat const * formats = gglGetPixelFormatTable(); in glGetIntegerv() local 384 params[0] = formats[index].gh - formats[index].gl; in glGetIntegerv() 389 GGLFormat const * formats = gglGetPixelFormatTable(); in glGetIntegerv() local 390 params[0] = formats[index].bh - formats[index].bl; in glGetIntegerv()
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D | mipmap.cpp | 34 const GGLFormat& pixelFormat(c->rasterizer.formats[base->format]); in buildAPyramid()
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | supports-gl-texture-element.jd | 11 to the texture compression formats that they support, to ensure that 49 texture compression formats, you can declare multiple 61 you declare all of the texture compression formats (from the list below) that 65 compression formats using the same set of well-known strings, as listed below. 67 are strings, applications are free to declare other formats as needed.</p> 158 <li>Texture compression formats that are supported by the application — 159 an application declares its supported texture compression formats in 161 <li>Texture compression formats that are supported by the GPU on the device — 162 a device reports the formats it supports as read-only system properties.</li> 173 the service compares the texture compression formats supported by the application [all …]
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/frameworks/base/media/java/android/media/ |
D | EncoderCapabilities.java | 116 int[] formats = new int[nFormats]; in getOutputFileFormats() local 118 formats[i] = native_get_file_format(i); in getOutputFileFormats() 120 return formats; in getOutputFileFormats()
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/frameworks/native/opengl/tests/hwc/ |
D | hwcCommit.cpp | 238 static vector<string> formats; variable 398 formats.push_back(hwcTestGraphicFormat[n1].desc); in main() 404 formats.push_back(argv[optind]); in main() 410 for (vector<string>::iterator it = formats.begin(); in main() 411 it != formats.end(); ++it) { in main() 431 for (vector<string>::iterator itFormat = formats.begin(); in main() 432 itFormat != formats.end(); ++itFormat) { in main() 567 for (vector<string>::iterator it = formats.begin(); in main() 568 it != formats.end(); ++it) { in main() 594 for (vector<string>::iterator it = formats.begin(); in main() [all …]
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/frameworks/wilhelm/tests/sandbox/ |
D | configbq.c | 33 PCM formats[] = { variable 98 for (format = formats; format->numChannels; ++format) { in main()
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/frameworks/compile/slang/lit-tests/ |
D | lit.cfg | 12 config.test_format = lit.formats.ShTest() 25 # target_triple: Used by ShTest and TclTest formats for XFAIL checks.
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/frameworks/base/docs/html/training/multiple-apks/ |
D | texture.jd | 43 …e APKs of your app, each supporting a different subset of OpenGL texture formats. You will also g… 56 formats at runtime</a>. Depending on your situation, it might be easier to bundle all formats with 80 particular texture formats. Note that it’s generally a good idea for one of your APKs to support 85 order of preference. Create a chart including all the formats that your application is going to 102 "red", instead of "The one that supports ETC1 texture formats", etc.</p> 167 <li>If <em>any</em> of the texture formats listed in your APK are supported by the device on market, 172 instance, be <em>very</em> careful about using different GL formats in the same application. If you 174 would necessarily indicate support for both formats. A device that <em>only</em> supported ETC1 206 <p> Assuming that PowerVR and ATI formats are both preferred over ETC1 when available, than
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/frameworks/base/docs/html/guide/appendix/ |
D | index.jd | 5 <dt><a href="media-formats.html">Supported Android Media Formats</a></dt>
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D | media-formats.jd | 55 …rm. Note that any given mobile device may provide support for additional formats or file types not… 59 <p class="table-caption" id="formats-table"><strong>Table 1.</strong> Core media format and codec s… 154 <td>MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/…
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/frameworks/base/media/jni/ |
D | android_media_MediaProfiles.cpp | 58 Vector<output_format> formats = sProfiles->getOutputFileFormats(); in android_media_MediaProfiles_native_get_file_format() local 59 int nSize = formats.size(); in android_media_MediaProfiles_native_get_file_format() 64 return static_cast<jint>(formats[index]); in android_media_MediaProfiles_native_get_file_format()
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D | android_mtp_MtpDatabase.cpp | 288 jint* formats = env->GetIntArrayElements(array, 0); in getSupportedPlaybackFormats() local 291 list->push(formats[i]); in getSupportedPlaybackFormats() 292 env->ReleaseIntArrayElements(array, formats, 0); in getSupportedPlaybackFormats() 306 jint* formats = env->GetIntArrayElements(array, 0); in getSupportedCaptureFormats() local 309 list->push(formats[i]); in getSupportedCaptureFormats() 310 env->ReleaseIntArrayElements(array, formats, 0); in getSupportedCaptureFormats()
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 187 compression formats, you must declare the formats your application supports in your manifest file 190 formats, see <a href="#textures">Texture compression support</a>. 443 investigate other texture compression formats available on your target devices.</p> 448 support. In order to determine what texture formats are supported on a given device, you must <a 450 which identify what texture compression formats (and other OpenGL features) are supported by the 451 device. Some commonly supported texture compression formats are as follows:</p> 489 <p class="warning"><strong>Warning:</strong> These texture compression formats are <em>not 490 supported</em> on all devices. Support for these formats can vary by manufacturer and device. For 491 information on how to determine what texture compression formats are on a particular device, see 495 <p class="note"><strong>Note:</strong> Once you decide which texture compression formats your [all …]
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/frameworks/base/docs/html/distribute/googleplay/promote/ |
D | linking.jd | 14 <p>Google Play provides several link formats that let you bring users to your 18 <p>The link formats let you:</p> 160 <p>There are two general formats for links that are accessible to users on 161 Android devices, The two formats trigger slightly different behaviors on the 186 <h2 id="UriSummary">Summary of URL formats</h2>
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/frameworks/base/core/java/android/hardware/ |
D | Camera.java | 2479 ArrayList<Integer> formats = new ArrayList<Integer>(); in getSupportedPreviewFormats() local 2483 formats.add(f); in getSupportedPreviewFormats() 2485 return formats; in getSupportedPreviewFormats() 2564 ArrayList<Integer> formats = new ArrayList<Integer>(); in getSupportedPictureFormats() local 2568 formats.add(f); in getSupportedPictureFormats() 2570 return formats; in getSupportedPictureFormats()
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/frameworks/base/docs/html/google/play/publishing/ |
D | multiple-apks.jd | 83 <li>Support different OpenGL texture compression formats with each APK.</li> 203 <li><strong>OpenGL texture compression formats</strong> 324 supported texture compression formats), and thus, each APK will declare support for different 476 compression formats, be aware that many devices support multiple formats. Because a device 480 separate builds for your app using PVRTC, ATITC, and ETC1 compression formats. If you prefer these 481 formats in this exact order, then the APK that uses PVRTC should have the highest version code, the 510 either screen sizes or GL texture formats (not used in these examples), and the last three digits 517 maximum screen size (1 - 4 indicating each of the four sizes) or to denote the texture formats 522 demonstrate a solution for identifying different texture compression formats. One option might be 524 compression formats your application supports (for example, 1 might correspond to ETC1 and 2 is [all …]
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/frameworks/base/docs/html/guide/topics/connectivity/nfc/ |
D | index.jd | 13 The data stored in the tag can also be written in a variety of formats, but many of the Android
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/frameworks/base/docs/html/training/keyboard-input/ |
D | index.jd | 40 addresses, or other formats. Also learn how to specify characteristics such
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/frameworks/base/docs/html/guide/topics/media/ |
D | audio-capture.jd | 24 <li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li> 33 audio formats, so that you can easily integrate audio into your applications. You can record audio
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D | jetplayer.jd | 28 <li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li>
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | environment.jd | 70 <p>If your application uses texture compression, you must also declare which compression formats 71 you support so that devices that do not support theses formats do not try to run your 79 <p>For more information about texture compression formats, see the
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/frameworks/base/docs/html/distribute/googleplay/publish/ |
D | localizing.jd | 2 page.tags="localize","localization","resources", "formats", "l10n" 52 formats for dates, times, currencies, and similar information. Users control 141 <h4 id="formats">Use system-provided formats for dates, times, numbers, and 145 entities that can vary by locale, make sure to use the system-provided formats, 146 rather than app-specific formats. Keep in mind that not every locale uses the 156 <p>If you hard-code your formats based on assumptions about the user's locale, 158 easiest and most reliable approach is to always use system-provided formats and 365 issues, and make sure that declaration formats are intact. </p>
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/frameworks/compile/libbcc/tests/debuginfo/ |
D | lit.site.cfg | 49 config.test_format = lit.formats.ShTest()
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/frameworks/base/docs/html/tools/help/ |
D | logcat.jd | 102 …list of supported formats, see <a href="{@docRoot}tools/debugging/debugging-log.html#outputFormat"…
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/frameworks/base/docs/html/google/ |
D | index.jd | 120 multiple ad networks with targeted ads and several display formats.
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