Searched refs:mCond (Results 1 – 8 of 8) sorted by relevance
/frameworks/native/include/utils/ |
D | Condition.h | 78 pthread_cond_t mCond; 89 pthread_cond_init(&mCond, NULL); in Condition() 96 pthread_cond_init(&mCond, &attr); in Condition() 99 pthread_cond_init(&mCond, NULL); in Condition() 103 pthread_cond_destroy(&mCond); in ~Condition() 106 return -pthread_cond_wait(&mCond, &mutex.mMutex); in wait() 113 return -pthread_cond_timedwait_relative_np(&mCond, &mutex.mMutex, &ts); in waitRelative() 131 return -pthread_cond_timedwait(&mCond, &mutex.mMutex, &ts); in waitRelative() 135 pthread_cond_signal(&mCond); in signal() 138 pthread_cond_broadcast(&mCond); in broadcast()
|
/frameworks/wilhelm/src/ |
D | locks.c | 286 ok = pthread_cond_wait(&thiz->mCond, &thiz->mMutex); in object_cond_wait_() 297 ok = pthread_cond_wait(&thiz->mCond, &thiz->mMutex); in object_cond_wait() 308 ok = pthread_cond_signal(&thiz->mCond); in object_cond_signal() 320 ok = pthread_cond_broadcast(&thiz->mCond); in object_cond_broadcast()
|
D | itfstruct.h | 49 pthread_cond_t mCond; member
|
/frameworks/av/libvideoeditor/lvpp/ |
D | NativeWindowRenderer.cpp | 162 mCond.wait(mLock); in glThread() 181 mCond.broadcast(); in glThread() 526 mCond.wait(mLock); in startRequest() 532 mCond.broadcast(); in sendRequest() 534 mCond.wait(mLock); in sendRequest()
|
D | NativeWindowRenderer.h | 126 Condition mCond; variable
|
/frameworks/av/services/audioflinger/ |
D | AudioPolicyService.cpp | 709 command->mCond.signal(); in threadLoop() 720 command->mCond.signal(); in threadLoop() 731 command->mCond.signal(); in threadLoop() 838 command->mCond.wait(mLock); in volumeCommand() 863 command->mCond.wait(mLock); in parametersCommand() 884 command->mCond.wait(mLock); in voiceVolumeCommand()
|
D | AudioPolicyService.h | 196 Condition mCond; // condition for status return variable
|
/frameworks/wilhelm/src/itf/ |
D | IObject.c | 780 ok = pthread_cond_init(&thiz->mCond, (const pthread_condattr_t *) NULL); in IObject_init() 794 ok = pthread_cond_destroy(&thiz->mCond); in IObject_deinit()
|