Searched refs:mDiffuseF (Results 1 – 1 of 1) sorted by relevance
71 private FragmentShader mDiffuseF; field in TestAppRS169 mDiffuseF = createFromResource(R.raw.diffuse, false, camParamType); in initPaintShaders()215 mActiveScene.appendShader(mDiffuseF); in addShadersToScene()225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null); in prepareToRender()