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Searched refs:mIsComplete (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp47 mIsComplete = false; in init()
142 mIsComplete = true; in setSurface()
174 mIsComplete = false; in reallocate()
187 mIsComplete = true; in reallocate()
207 mIsComplete = false; in reallocate()
219 mIsComplete = true; in reallocate()
224 mIsComplete = false; in reallocate()
231 mIsComplete = false; in reallocate()
DTextureObjectManager.h61 bool isComplete() const { return mIsComplete; } in isComplete()
71 bool mIsComplete; variable
/frameworks/av/media/libstagefright/include/
DM3UParser.h57 bool mIsComplete; member
/frameworks/av/media/libstagefright/httplive/
DM3UParser.cpp35 mIsComplete(false), in M3UParser()
56 return mIsComplete; in isComplete()
204 mIsComplete = true; in parse()