Searched refs:mMeshVertices (Results 1 – 2 of 2) sorted by relevance
119 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); in OpenGLRenderer()1049 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]); in drawTextureLayer()1084 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], in composeLayerRect()2280 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], in drawBitmap()2285 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], in drawBitmap()3530 TextureVertex* v = &mMeshVertices[0]; in resetDrawTextureTexCoords()
1011 TextureVertex mMeshVertices[4]; variable