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Searched refs:mPF_BlurH (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
DFullscreenBlur.java45 static FragmentShader mPF_BlurH; field in FullscreenBlur
105 RenderState hBlur = new RenderState(mPV_Blur, mPF_BlurH, blendNone, cullNone); in addBlurPasses()
182 mPF_BlurH = getShader(res, rs, R.raw.blur_h, blurConst.getAllocation().getType()); in initShaders()