Searched refs:mPF_BlurH (Results 1 – 1 of 1) sorted by relevance
45 static FragmentShader mPF_BlurH; field in FullscreenBlur105 RenderState hBlur = new RenderState(mPV_Blur, mPF_BlurH, blendNone, cullNone); in addBlurPasses()182 mPF_BlurH = getShader(res, rs, R.raw.blur_h, blurConst.getAllocation().getType()); in initShaders()