Searched refs:mTextureCount (Results 1 – 7 of 7) sorted by relevance
74 int mTextureCount; field in Program109 return mTextureCount; in getTextureCount()118 if ((slot < 0) || (slot >= mTextureCount)) { in getTextureType()131 if ((slot < 0) || (slot >= mTextureCount)) { in getTextureName()167 if ((slot < 0) || (slot >= mTextureCount)) { in bindTexture()191 if ((slot < 0) || (slot >= mTextureCount)) { in bindSampler()211 int mTextureCount; field in Program.BaseProgramBuilder223 mTextureCount = 0; in BaseProgramBuilder()298 return mTextureCount - 1; in getCurrentTextureIndex()329 addTexture(texType, "Tex" + mTextureCount); in addTexture()[all …]
68 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()69 String[] texNames = new String[mTextureCount]; in create()84 for (int i=0; i < mTextureCount; i++) { in create()
129 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()130 String[] texNames = new String[mTextureCount]; in create()145 for (int i=0; i < mTextureCount; i++) { in create()
55 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()56 String[] texNames = new String[mTextureCount]; in create()71 for (int i=0; i < mTextureCount; i++) { in create()319 pf.mTextureCount = MAX_TEXTURE; in create()
82 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()83 String[] texNames = new String[mTextureCount]; in create()98 for (int i=0; i < mTextureCount; i++) { in create()
111 uint32_t mTextureCount; variable
109 state = new StateBasedKey(mTextureCount); in getStateBasedShaderID()595 mTextureCount = mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()