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Searched refs:mix (Results 1 – 25 of 28) sorted by relevance

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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
Dpaintf.glsl21 float fresnel = mix(pow(1.0 - light0_Diffuse, 15.0), 1.0, 0.1);
22 col.xyz = mix(col.xyz, textureCube(UNI_reflection, -light0R).rgb * 2.4, fresnel);
Dselect_color.glsl9 col = mix(col, vec3(0.0), stepVal)*0.5;
/frameworks/compile/mclinker/include/mcld/LD/
DDiagCommonKinds.inc25 …x_static_as_needed, DiagnosticEngine::Warning, "cannot mix --static with --as-needed", "cannot mix
48 …r_nmagic_not_static, DiagnosticEngine::Error, "cannot mix -nmagic option with -shared", "cannot mi…
49 …r_omagic_not_static, DiagnosticEngine::Error, "cannot mix -omagic option with -shared", "cannot mi…
/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
Dmultitexf.glsl9 col0.xyz = mix(col0.xyz, col2.xyz, col2.w);
/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
Dmultitexf.glsl9 col0.xyz = mix(col0.xyz, col2.xyz, col2.w);
/frameworks/base/tests/RenderScriptTests/ShadersTest/res/raw/
Dvignette_fs.glsl12 color = vec4(mix(color.rgb, vec3(0.0), gradient), 1.0);
/frameworks/base/libs/hwui/
DGradientCache.cpp257 ChannelMixer mix = gMixers[mUseFloatTexture]; in generateTexture() local
283 (this->*mix)(start, end, amount, dst); in generateTexture()
/frameworks/compile/libbcc/lib/Renderscript/runtime/
Drs_cl.c785 extern float __attribute__((overloadable)) mix(float start, float stop, float amount) { in mix() function
788 extern float2 __attribute__((overloadable)) mix(float2 start, float2 stop, float2 amount) { in mix() function
791 extern float3 __attribute__((overloadable)) mix(float3 start, float3 stop, float3 amount) { in mix() function
794 extern float4 __attribute__((overloadable)) mix(float4 start, float4 stop, float4 amount) { in mix() function
797 extern float2 __attribute__((overloadable)) mix(float2 start, float2 stop, float amount) { in mix() function
800 extern float3 __attribute__((overloadable)) mix(float3 start, float3 stop, float amount) { in mix() function
803 extern float4 __attribute__((overloadable)) mix(float4 start, float4 stop, float amount) { in mix() function
/frameworks/opt/net/voip/src/jni/rtp/
DAudioGroup.cpp104 bool mix(int32_t *output, int head, int tail, int sampleRate);
234 bool AudioStream::mix(int32_t *output, int head, int tail, int sampleRate) in mix() function in __anona8fbd2760111::AudioStream
310 data |= chain->mix(buffer, tick - mInterval, tick, mSampleRate); in encode()
/frameworks/rs/java/tests/RsTest_14/src/com/android/rs/test/
Dmath.rs.bak285 TEST_FN_FUNC_FN_FN_FN(mix);
286 TEST_FN_FUNC_FN_FN_F(mix);
Dmath.rs299 TEST_FN_FUNC_FN_FN_FN(mix);
300 TEST_FN_FUNC_FN_FN_F(mix);
Dmath.rs.orig299 TEST_FN_FUNC_FN_FN_FN(mix);
300 TEST_FN_FUNC_FN_FN_F(mix);
/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/
Dmath.rs300 TEST_FN_FUNC_FN_FN_FN(mix);
301 TEST_FN_FUNC_FN_FN_F(mix);
/frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/
Dmath.rs299 TEST_FN_FUNC_FN_FN_FN(mix);
300 TEST_FN_FUNC_FN_FN_F(mix);
/frameworks/base/docs/html/training/graphics/opengl/
Dindex.jd48 <p class="note"><strong>Note:</strong> Be careful not to mix OpenGL ES 1.x API calls with OpenGL
/frameworks/rs/java/tests/ComputeBenchmark/src/com/example/android/rs/computebench/
Dcompute_benchmark.rs355 BENCH_FN_FUNC_FN_FN_FN(mix);
356 BENCH_FN_FUNC_FN_FN_F(mix);
/frameworks/base/docs/html/guide/webapps/
Doverview.jd30 the client or purely on the web. You can mix the two together by developing a client-side Android
/frameworks/rs/scriptc/
Drs_cl.rsh847 _RS_RUNTIME float __attribute__((overloadable)) mix(float start, float stop, float amount);
848 FN_FUNC_FN_FN_FN(mix)
849 FN_FUNC_FN_FN_F(mix)
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
Dui_test.rs395 float offset = mix(-1.0f, 1.0f, gXOffset);
/frameworks/base/docs/html/design/patterns/
Dapp-structure.jd193 <h4>Don't mix and match</h4>
194 <p>After choosing the best top-level navigation for your app, don't mix and match patterns. For exa…
/frameworks/base/docs/html/training/sharing/
Dsend.jd174 mix of content you're sharing. For example, if you share 3 JPEG images, the type is still {@code
/frameworks/base/docs/html/training/custom-views/
Dcustom-drawing.jd255 <p>For example, here's the code that draws {@code PieChart}. It uses a mix of text, lines, and shap…
/frameworks/base/docs/html/about/versions/
Dandroid-2.3-highlights.jd358 soundstage), and reverb to audio tracks and sounds. Developers can mix multiple
Dandroid-3.2.jd229 mix them as needed to ensure that your app looks great on any device. Here
/frameworks/base/docs/html/guide/topics/ui/
Dcustom-components.jd342 from the samples. In particular, you can see a mix of both <code>android:</code>

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