/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | common.cpp | 138 int needed = 1; in getNeededCount() local 144 needed = 2; in getNeededCount() 152 needed = 4; in getNeededCount() 156 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 160 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount() 173 needed = 2; in getNeededCount() 178 needed = 3; in getNeededCount() 189 needed = 4; in getNeededCount() 195 needed = 16; in getNeededCount() 199 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() [all …]
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/frameworks/base/core/jni/ |
D | android_opengl_GLES10Ext.cpp | 154 int needed = 1; in getNeededCount() local 160 needed = 2; in getNeededCount() 168 needed = 4; in getNeededCount() 172 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 176 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount() 189 needed = 2; in getNeededCount() 194 needed = 3; in getNeededCount() 205 needed = 4; in getNeededCount() 211 needed = 16; in getNeededCount() 215 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() [all …]
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D | android_opengl_GLES10.cpp | 154 int needed = 1; in getNeededCount() local 160 needed = 2; in getNeededCount() 168 needed = 4; in getNeededCount() 172 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 176 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount() 189 needed = 2; in getNeededCount() 194 needed = 3; in getNeededCount() 205 needed = 4; in getNeededCount() 211 needed = 16; in getNeededCount() 215 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() [all …]
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D | android_opengl_GLES11.cpp | 154 int needed = 1; in getNeededCount() local 160 needed = 2; in getNeededCount() 168 needed = 4; in getNeededCount() 172 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 176 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount() 189 needed = 2; in getNeededCount() 194 needed = 3; in getNeededCount() 205 needed = 4; in getNeededCount() 211 needed = 16; in getNeededCount() 215 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() [all …]
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D | android_opengl_GLES11Ext.cpp | 154 int needed = 1; in getNeededCount() local 160 needed = 2; in getNeededCount() 168 needed = 4; in getNeededCount() 172 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() 176 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount() 189 needed = 2; in getNeededCount() 194 needed = 3; in getNeededCount() 205 needed = 4; in getNeededCount() 211 needed = 16; in getNeededCount() 215 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount() [all …]
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/frameworks/compile/mclinker/include/mcld/LD/ |
D | DiagCommonKinds.inc | 21 …iagnosticEngine::Error, "Target does not support --as-needed", "Target does not support --as-neede… 22 …nosticEngine::Error, "Target doest not support --add-needed", "Target does not support --add-neede… 24 …::Warning, "can not enable --as-needed on the target which does not support shared objects", "can … 25 …osticEngine::Warning, "cannot mix --static with --as-needed", "cannot mix --static with --as-neede…
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/frameworks/compile/libbcc/bcinfo/Wrap/ |
D | bitcode_wrapperer.cpp | 140 size_t needed = buffer_.size() - buffer_size_; in FillBuffer() local 143 int actually_read = infile_->Read(&buffer_[buffer_size_], needed); in FillBuffer() 149 needed -= actually_read; in FillBuffer()
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/frameworks/base/tools/aidl/ |
D | generate_java_rpc.cpp | 419 bool needed; member in ListenerClass 427 needed(false) in ListenerClass() 449 bool needed; member in EndpointBaseClass 457 needed(false) in EndpointBaseClass() 502 bool needed; member in ResultDispatcherClass 516 needed(false) in ResultDispatcherClass() 718 resultsDispatcherClass->needed = true; in generate_proxy_method() 846 listenerClass->needed = true; in generate_event_method() 991 if (results->needed) { in generate_rpc_interface_class() 994 if (listener->needed) { in generate_rpc_interface_class()
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_presentation_time.txt | 79 an absolute time is needed such as displaying the color buffer on a 81 clock. For situations in which an absolute time is not needed such as 107 presentation time when an absolute time is needed be queried on Android?
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/frameworks/testing/uiautomator/samples/SkeletonTest/ |
D | README | 19 necessary, add new dependecies if needed
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/frameworks/av/media/libstagefright/mp4/ |
D | FragmentedMP4Parser.cpp | 438 size_t needed; in onMessageReceived() local 439 CHECK(msg->findSize("needed", &needed)); in onMessageReceived() 447 if (maxBytesToRead < needed) { in onMessageReceived() 451 new ABuffer((mBuffer->size() + needed + 1023) & ~1023); in onMessageReceived() 459 CHECK_GE(maxBytesToRead, needed); in onMessageReceived() 463 mBuffer->data() + mBuffer->size(), needed); in onMessageReceived() 465 if (n < (ssize_t)needed) { in onMessageReceived() 466 ALOGV("Reached EOF when reading %d @ %d + %d", needed, mBufferPos, mBuffer->size()); in onMessageReceived()
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/frameworks/base/docs/html/google/play/licensing/ |
D | overview.jd | 39 application as needed.</p> 127 custom code for defining licensing policy and managing access as needed by your application. The key 136 response and apply other constraints, if needed. The implementation also lets 143 response. Your implementation can manage access in any way needed, including
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D | index.jd | 24 service. No special account or registration is needed. Additionally, because the service uses no
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/frameworks/base/docs/html/training/improving-layouts/ |
D | index.jd | 52 make the included layout visible only when it's needed, sometime after the activity is running.
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D | loading-ondemand.jd | 37 up rendering by loading the views only when they are needed.</p>
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/frameworks/base/docs/html/design/building-blocks/ |
D | text-fields.jd | 69 typically cut, copy, and paste, but apps can insert additional commands as needed.</p>
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/frameworks/base/docs/html/design/style/ |
D | color.jd | 117 shade that can be used as a complement when needed.</p>
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/frameworks/base/docs/html/distribute/googleplay/edu/ |
D | start.jd | 19 apps against these guidelines and make any adjustments needed. You can use the 65 (through business terms only, no development work is needed)</li>
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/frameworks/base/docs/html/about/versions/ |
D | android-2.3-highlights.jd | 82 later, if needed, from the original set of suggestions.</p> 102 free-selection mode — the user can adjust the selection area as needed by 107 modes, no use of a trackball is needed.</p> 341 the user as needed. </p> 376 open the camera needed. For example, a video chat application might want to access a
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/frameworks/base/docs/html/google/play/billing/v2/ |
D | billing_subscriptions.jd | 52 application as needed. All of these components and their interactions are 260 needed. When a user installs your app onto a new device, or when the user 294 purchase state and then checking the state whenever needed. Google Play 302 that state at run time, as needed.</li> 369 and billing status and cancel subscriptions as needed.</p>
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | supports-gl-texture-element.jd | 66 The set of format strings may grow over time, as needed, and since the values 67 are strings, applications are free to declare other formats as needed.</p>
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/frameworks/base/docs/html/guide/topics/processes/ |
D | process-lifecycle.jd | 6 be run, and will remain running until it is no longer needed <em>and</em> 29 process no longer needed (unless other application components are active in
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/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 35 shared object, so that the library is not needed at
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/frameworks/base/docs/html/google/play/billing/ |
D | index.jd | 15 …ials with a simple change in the Developer Console—no change to your app code is needed.</li>
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/frameworks/rs/scriptc/ |
D | rs_element.rsh | 59 * terminator (size of buffer needed to write the name)
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