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Searched refs:needed (Results 1 – 25 of 160) sorted by relevance

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/frameworks/native/opengl/tools/glgen/stubs/gles11/
Dcommon.cpp138 int needed = 1; in getNeededCount() local
144 needed = 2; in getNeededCount()
152 needed = 4; in getNeededCount()
156 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
160 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
173 needed = 2; in getNeededCount()
178 needed = 3; in getNeededCount()
189 needed = 4; in getNeededCount()
195 needed = 16; in getNeededCount()
199 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
[all …]
/frameworks/base/core/jni/
Dandroid_opengl_GLES10Ext.cpp154 int needed = 1; in getNeededCount() local
160 needed = 2; in getNeededCount()
168 needed = 4; in getNeededCount()
172 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
176 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
189 needed = 2; in getNeededCount()
194 needed = 3; in getNeededCount()
205 needed = 4; in getNeededCount()
211 needed = 16; in getNeededCount()
215 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
[all …]
Dandroid_opengl_GLES10.cpp154 int needed = 1; in getNeededCount() local
160 needed = 2; in getNeededCount()
168 needed = 4; in getNeededCount()
172 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
176 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
189 needed = 2; in getNeededCount()
194 needed = 3; in getNeededCount()
205 needed = 4; in getNeededCount()
211 needed = 16; in getNeededCount()
215 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
[all …]
Dandroid_opengl_GLES11.cpp154 int needed = 1; in getNeededCount() local
160 needed = 2; in getNeededCount()
168 needed = 4; in getNeededCount()
172 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
176 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
189 needed = 2; in getNeededCount()
194 needed = 3; in getNeededCount()
205 needed = 4; in getNeededCount()
211 needed = 16; in getNeededCount()
215 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
[all …]
Dandroid_opengl_GLES11Ext.cpp154 int needed = 1; in getNeededCount() local
160 needed = 2; in getNeededCount()
168 needed = 4; in getNeededCount()
172 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
176 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
189 needed = 2; in getNeededCount()
194 needed = 3; in getNeededCount()
205 needed = 4; in getNeededCount()
211 needed = 16; in getNeededCount()
215 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
[all …]
/frameworks/compile/mclinker/include/mcld/LD/
DDiagCommonKinds.inc21 …iagnosticEngine::Error, "Target does not support --as-needed", "Target does not support --as-neede…
22 …nosticEngine::Error, "Target doest not support --add-needed", "Target does not support --add-neede…
24 …::Warning, "can not enable --as-needed on the target which does not support shared objects", "can …
25 …osticEngine::Warning, "cannot mix --static with --as-needed", "cannot mix --static with --as-neede…
/frameworks/compile/libbcc/bcinfo/Wrap/
Dbitcode_wrapperer.cpp140 size_t needed = buffer_.size() - buffer_size_; in FillBuffer() local
143 int actually_read = infile_->Read(&buffer_[buffer_size_], needed); in FillBuffer()
149 needed -= actually_read; in FillBuffer()
/frameworks/base/tools/aidl/
Dgenerate_java_rpc.cpp419 bool needed; member in ListenerClass
427 needed(false) in ListenerClass()
449 bool needed; member in EndpointBaseClass
457 needed(false) in EndpointBaseClass()
502 bool needed; member in ResultDispatcherClass
516 needed(false) in ResultDispatcherClass()
718 resultsDispatcherClass->needed = true; in generate_proxy_method()
846 listenerClass->needed = true; in generate_event_method()
991 if (results->needed) { in generate_rpc_interface_class()
994 if (listener->needed) { in generate_rpc_interface_class()
/frameworks/native/opengl/specs/
DEGL_ANDROID_presentation_time.txt79 an absolute time is needed such as displaying the color buffer on a
81 clock. For situations in which an absolute time is not needed such as
107 presentation time when an absolute time is needed be queried on Android?
/frameworks/testing/uiautomator/samples/SkeletonTest/
DREADME19 necessary, add new dependecies if needed
/frameworks/av/media/libstagefright/mp4/
DFragmentedMP4Parser.cpp438 size_t needed; in onMessageReceived() local
439 CHECK(msg->findSize("needed", &needed)); in onMessageReceived()
447 if (maxBytesToRead < needed) { in onMessageReceived()
451 new ABuffer((mBuffer->size() + needed + 1023) & ~1023); in onMessageReceived()
459 CHECK_GE(maxBytesToRead, needed); in onMessageReceived()
463 mBuffer->data() + mBuffer->size(), needed); in onMessageReceived()
465 if (n < (ssize_t)needed) { in onMessageReceived()
466 ALOGV("Reached EOF when reading %d @ %d + %d", needed, mBufferPos, mBuffer->size()); in onMessageReceived()
/frameworks/base/docs/html/google/play/licensing/
Doverview.jd39 application as needed.</p>
127 custom code for defining licensing policy and managing access as needed by your application. The key
136 response and apply other constraints, if needed. The implementation also lets
143 response. Your implementation can manage access in any way needed, including
Dindex.jd24 service. No special account or registration is needed. Additionally, because the service uses no
/frameworks/base/docs/html/training/improving-layouts/
Dindex.jd52 make the included layout visible only when it's needed, sometime after the activity is running.
Dloading-ondemand.jd37 up rendering by loading the views only when they are needed.</p>
/frameworks/base/docs/html/design/building-blocks/
Dtext-fields.jd69 typically cut, copy, and paste, but apps can insert additional commands as needed.</p>
/frameworks/base/docs/html/design/style/
Dcolor.jd117 shade that can be used as a complement when needed.</p>
/frameworks/base/docs/html/distribute/googleplay/edu/
Dstart.jd19 apps against these guidelines and make any adjustments needed. You can use the
65 (through business terms only, no development work is needed)</li>
/frameworks/base/docs/html/about/versions/
Dandroid-2.3-highlights.jd82 later, if needed, from the original set of suggestions.</p>
102 free-selection mode &mdash; the user can adjust the selection area as needed by
107 modes, no use of a trackball is needed.</p>
341 the user as needed. </p>
376 open the camera needed. For example, a video chat application might want to access a
/frameworks/base/docs/html/google/play/billing/v2/
Dbilling_subscriptions.jd52 application as needed. All of these components and their interactions are
260 needed. When a user installs your app onto a new device, or when the user
294 purchase state and then checking the state whenever needed. Google Play
302 that state at run time, as needed.</li>
369 and billing status and cancel subscriptions as needed.</p>
/frameworks/base/docs/html/guide/topics/manifest/
Dsupports-gl-texture-element.jd66 The set of format strings may grow over time, as needed, and since the values
67 are strings, applications are free to declare other formats as needed.</p>
/frameworks/base/docs/html/guide/topics/processes/
Dprocess-lifecycle.jd6 be run, and will remain running until it is no longer needed <em>and</em>
29 process no longer needed (unless other application components are active in
/frameworks/native/opengl/tests/angeles/
DREADME.txt35 shared object, so that the library is not needed at
/frameworks/base/docs/html/google/play/billing/
Dindex.jd15 …ials with a simple change in the Developer Console&mdash;no change to your app code is needed.</li>
/frameworks/rs/scriptc/
Drs_element.rsh59 * terminator (size of buffer needed to write the name)

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