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/frameworks/av/media/libmedia/
DJetPlayer.cpp49 mPreviousJetStatus.paused = true; in JetPlayer()
222 mPaused = mJetStatus.paused; in render()
292 if (mJetStatus.paused != mPreviousJetStatus.paused) { in fireUpdateOnStatusChange()
295 mJetStatus.paused, in fireUpdateOnStatusChange()
299 mPreviousJetStatus.paused = mJetStatus.paused; in fireUpdateOnStatusChange()
474 pJetStatus->numQueuedSegments, pJetStatus->paused); in dumpJetStatus()
/frameworks/base/docs/html/training/basics/activity-lifecycle/
Dpausing.jd42 activity is still partially visible but currently not the activity in focus, it remains paused.</p>
47 <p>As your activity enters the paused state, the system calls the {@link
49 you to stop ongoing actions that should not continue while paused (such as a video) or persist
51 the user returns to your activity from the paused state, the system resumes it and calls the
55 android.app.Activity#onPause()}, it may be an indication that the activity will be paused for a
59 <img src="{@docRoot}images/training/basics/basic-lifecycle-paused.png" />
62 waits in the Paused state (1). If the user returns to the activity while it's still paused, the
78 GPS), or any resources that may affect battery life while your activity is paused and the user
90 // Release the Camera because we don't need it when paused
112 <p class="note"><strong>Note:</strong> When your activity is paused, the {@link
Dindex.jd66 <dd>Learn what happens when your activity is paused (partially obscured) and resumed and what you
Dstopping.jd55 specifically handle how your activity handles being stopped and restarted. Unlike the paused state,
/frameworks/base/services/java/com/android/server/wm/
DInputMonitor.java177 inputWindowHandle.paused = child.mAppToken != null ? child.mAppToken.paused : false; in addInputWindowHandleLw()
383 newWindow.mToken.paused = false; in setInputFocusLw()
409 if (! window.paused) { in pauseDispatchingLw()
414 window.paused = true; in pauseDispatchingLw()
420 if (window.paused) { in resumeDispatchingLw()
425 window.paused = false; in resumeDispatchingLw()
DWindowToken.java54 boolean paused = false; field in WindowToken
DAppWindowToken.java258 if (paused) { in dump()
259 pw.print(prefix); pw.print("paused="); pw.println(paused); in dump()
DFakeWindowImpl.java73 mWindowHandle.paused = false; in FakeWindowImpl()
DDragState.java125 mDragWindowHandle.paused = false; in register()
/frameworks/base/services/jni/
Dcom_android_server_input_InputWindowHandle.cpp50 jfieldID paused; member
145 mInfo->paused = env->GetBooleanField(obj, in updateInfo()
146 gInputWindowHandleClassInfo.paused); in updateInfo()
283 GET_FIELD_ID(gInputWindowHandleClassInfo.paused, clazz, in register_android_server_InputWindowHandle()
/frameworks/base/services/java/com/android/server/input/
DInputWindowHandle.java78 public boolean paused; field in InputWindowHandle
/frameworks/base/tools/orientationplot/
Dorientationplot.py180 self.paused = False
191 if not self.paused:
192 self.paused = True
195 self.paused = False
/frameworks/base/services/input/
DInputWindow.h132 bool paused; member
/frameworks/base/docs/html/training/managing-audio/
Daudio-output.jd66 typically expect the playback to be paused&mdash;while for games you may choose to significantly
Daudio-focus.jd128 monitor changes in audio focus and be prepared to resume playback where it was paused once you’ve
/frameworks/base/media/java/android/media/
DJetPlayer.java531 void onJetPauseUpdate(JetPlayer player, int paused); in onJetPauseUpdate() argument
/frameworks/av/services/camera/libcameraservice/
DCamera3Device.h255 void setPaused(bool paused);
DCamera3Device.cpp1526 void Camera3Device::RequestThread::setPaused(bool paused) { in setPaused() argument
1528 mDoPause = paused; in setPaused()
/frameworks/base/core/java/android/app/
DActivityThread.java275 boolean paused; field in ActivityThread.ActivityClientRecord
304 paused = false; in ActivityClientRecord()
2202 r.paused = true; in performLaunchActivity()
2309 r.paused = true; in handleLaunchActivity()
2338 final boolean resumed = !r.paused; in performNewIntents()
2785 r.paused = false; in performResumeActivity()
3024 if (r.paused) { in performPauseActivity()
3070 r.paused = true; in performPauseActivity()
3199 r.paused = true; in performStopActivityInner()
3380 final boolean resumed = !r.paused; in handleSendResult()
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/frameworks/base/docs/html/
Dindex.jd50 var isPaused = $("#pauseButton").hasClass("paused");
/frameworks/base/docs/html/guide/components/
Dactivities.jd367 cover the entire screen. A paused activity is completely alive (the {@link android.app.Activity}
379 <p>If an activity is paused or stopped, the system can drop it from memory either by asking it to
414 // Another activity is taking focus (this activity is about to be "paused").
613 when an activity is paused or stopped, the state of the activity is retained. This is true because
614 the {@link android.app.Activity} object is still held in memory when it is paused or
/frameworks/base/docs/html/training/connect-devices-wirelessly/
Dwifi-direct.jd158 your main activity is active, and unregister them when the activity is paused.
Dnsd.jd336 when the parent Activity is paused, and re-enabled when the Activity is
/frameworks/base/docs/html/tools/testing/
Dactivity_test.jd688 …You now write two tests that verify that SpinnerActivity maintains its state when it is paused or …
724 When an activity is hidden, it is <strong>paused</strong>. When it re-appears, it
743 …The second test verifies that the spinner selection is maintained after the activity is paused and…
835 of manipulating the activity's UI to force it into a paused state.
/frameworks/base/docs/html/training/notepad/
Dnotepad-ex3.jd201 is paused at the very least, and may be killed altogether if the

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