/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 27 pixel = rsMatrixMultiply(&colorMat, pixel); 28 pixel = clamp(pixel, 0.f, 255.f); 29 pixel = (pixel - inBlack) * overInWMinInB; 30 pixel = pixel * outWMinOutB + outBlack; 31 pixel = clamp(pixel, 0.f, 255.f); 32 out.xyz = convert_uchar3(pixel); 38 float4 pixel = convert_float4(in); 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb); 40 pixel = clamp(pixel, 0.f, 255.f); [all …]
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 27 pixel = rsMatrixMultiply(&colorMat, pixel); 28 pixel = clamp(pixel, 0.f, 255.f); 29 pixel = (pixel - inBlack) * overInWMinInB; 30 pixel = pixel * outWMinOutB + outBlack; 31 pixel = clamp(pixel, 0.f, 255.f); 32 out.xyz = convert_uchar3(pixel); 38 float4 pixel = convert_float4(in); 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb); 40 pixel = clamp(pixel, 0.f, 255.f); [all …]
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 27 pixel = rsMatrixMultiply(&colorMat, pixel); 28 pixel = clamp(pixel, 0.f, 255.f); 29 pixel = (pixel - inBlack) * overInWMinInB; 30 pixel = pixel * outWMinOutB + outBlack; 31 pixel = clamp(pixel, 0.f, 255.f); 32 out.xyz = convert_uchar3(pixel); 38 float4 pixel = convert_float4(in); 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb); 40 pixel = clamp(pixel, 0.f, 255.f); [all …]
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/frameworks/base/tests/touchlag/ |
D | touchlag.cpp | 50 void clearBuffer(Buffer* buf, uint32_t pixel) { in clearBuffer() argument 51 android_memset32(buf->pixels, pixel, buf->s * buf->h * 4); in clearBuffer() 54 void drawTwoPixels(Buffer* buf, uint32_t pixel, ssize_t x, ssize_t y, size_t w) { in drawTwoPixels() argument 58 bits[x] = pixel; in drawTwoPixels() 62 bits[x+W] = pixel; in drawTwoPixels() 67 void drawHLine(Buffer* buf, uint32_t pixel, ssize_t x, ssize_t y, size_t w) { in drawHLine() argument 79 android_memset32(bits, pixel, W*4); in drawHLine() 84 void drawRect(Buffer* buf, uint32_t pixel, ssize_t x, ssize_t y, size_t w, size_t h) { in drawRect() argument 99 android_memset32(bits, pixel, W*4); in drawRect() 105 void drawCircle(Buffer* buf, uint32_t pixel, in drawCircle() argument [all …]
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/frameworks/base/media/mca/filterpacks/native/imageproc/ |
D | brightness.c | 81 Pixel pixel; in brightness_process() local 83 pixel.value = *(input_ptr++); in brightness_process() 85 const short r = (pixel.rgba[0] * factor) / 255; in brightness_process() 86 const short g = (pixel.rgba[1] * factor) / 255; in brightness_process() 87 const short b = (pixel.rgba[2] * factor) / 255; in brightness_process() 92 | (pixel.rgba[3] << 24); in brightness_process()
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/frameworks/native/services/surfaceflinger/tests/ |
D | Transaction_test.cpp | 41 uint8_t* pixel = img + (4 * (y*outBuffer.stride + x)); in fillSurfaceRGBA8() local 42 pixel[0] = r; in fillSurfaceRGBA8() 43 pixel[1] = g; in fillSurfaceRGBA8() 44 pixel[2] = b; in fillSurfaceRGBA8() 45 pixel[3] = 255; in fillSurfaceRGBA8() 70 const uint8_t* pixel = img + (4 * (y*mWidth + x)); in checkPixel() local 71 if (r != pixel[0] || g != pixel[1] || b != pixel[2]) { in checkPixel() 74 x, y, r, g, b, pixel[0], pixel[1], pixel[2])); in checkPixel()
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/frameworks/native/opengl/tests/hwc/ |
D | hwcTestLib.cpp | 578 uint32_t pixel; in hwcTestColor2Pixel() local 579 pixel = htonl((uint32_t) round((((1 << attrib->c1Size) - 1) * color.c1())) in hwcTestColor2Pixel() 580 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel() 582 pixel |= htonl((uint32_t) round((((1 << attrib->c2Size) - 1) * color.c2())) in hwcTestColor2Pixel() 583 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel() 585 pixel |= htonl((uint32_t) round((((1 << attrib->c3Size) - 1) * color.c3())) in hwcTestColor2Pixel() 586 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel() 589 pixel |= htonl((uint32_t) round((((1 << attrib->aSize) - 1) * alpha)) in hwcTestColor2Pixel() 590 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel() 594 pixel = ntohl(pixel); in hwcTestColor2Pixel() [all …]
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D | hwcTestLib.h | 126 uint32_t x, uint32_t y, uint32_t pixel);
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/frameworks/base/media/mca/filterfw/jni/ |
D | jni_native_frame.cpp | 188 const Pixel pixel = *(src_ptr++); in Java_android_filterfw_core_NativeFrame_setNativeBitmap() local 189 *(dst_ptr++) = (pixel.rgba[0] + pixel.rgba[1] + pixel.rgba[2]) / 3; in Java_android_filterfw_core_NativeFrame_setNativeBitmap() 195 const Pixel pixel = *(src_ptr++); in Java_android_filterfw_core_NativeFrame_setNativeBitmap() local 196 *(dst_ptr++) = pixel.rgba[0]; in Java_android_filterfw_core_NativeFrame_setNativeBitmap() 197 *(dst_ptr++) = pixel.rgba[1]; in Java_android_filterfw_core_NativeFrame_setNativeBitmap() 198 *(dst_ptr++) = pixel.rgba[2]; in Java_android_filterfw_core_NativeFrame_setNativeBitmap()
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/frameworks/base/docs/html/tools/help/ |
D | MonkeyImage.jd | 62 Returns the single pixel at the image location (x,y), as an 82 Returns the single pixel at the image location (x,y), as 204 Returns the single pixel at the image location (x,y), as an 214 The horizontal position of the pixel, starting with 0 at the left of the screen in the 221 The vertical position of the pixel, starting with 0 at the top of the screen in the 231 A tuple of integers representing the pixel, in the form (a,r,g,b) where 255 Returns the single pixel at the image location (x,y), as an 265 The horizontal position of the pixel, starting with 0 at the left of the screen in the 272 The vertical position of the pixel, starting with 0 at the top of the screen in the 282 The a,r,g, and b values of the pixel as 8-bit values combined into a 32-bit [all …]
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D | draw9patch.jd | 30 <li>Click within the 1-pixel perimeter to draw the lines that define the stretchable 39 loaded with an empty one-pixel border added around the image, in which you can draw
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 292 GLubyte pixel[4]; in checkPixel() local 294 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); in checkPixel() 305 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { in checkPixel() 306 msg += String8::format("r(%d isn't %d)", pixel[0], r); in checkPixel() 308 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { in checkPixel() 312 msg += String8::format("g(%d isn't %d)", pixel[1], g); in checkPixel() 314 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { in checkPixel() 318 msg += String8::format("b(%d isn't %d)", pixel[2], b); in checkPixel() 320 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { in checkPixel() 324 msg += String8::format("a(%d isn't %d)", pixel[3], a); in checkPixel()
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/frameworks/native/opengl/libs/ETC1/ |
D | etc1.cpp | 545 int pixel = (p[1] << 8) | p[0]; in etc1_encode_image() local 546 *q++ = convert5To8(pixel >> 11); in etc1_encode_image() 547 *q++ = convert6To8(pixel >> 5); in etc1_encode_image() 548 *q++ = convert5To8(pixel); in etc1_encode_image() 601 etc1_uint32 pixel = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3); in etc1_decode_image() local 602 *p++ = (etc1_byte) pixel; in etc1_decode_image() 603 *p++ = (etc1_byte) (pixel >> 8); in etc1_decode_image()
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/frameworks/base/docs/html/training/multiscreen/ |
D | screendensities.jd | 52 pixels is a problem because different screens have different pixel densities, 55 <code>dp</code> or <code>sp</code> units. A <code>dp</code> is a density-independent pixel 56 that corresponds to the physical size of a pixel at 160 dpi. An <code>sp</code> is the same 58 scale-independent pixel), so you should use this measurement unit when defining
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/frameworks/base/docs/html/guide/webapps/ |
D | targeting.jd | 234 800-pixel-wide page on the screen.</p></dd> 296 web page with a default scale factor that is 1.5 times larger than the actual pixel resolution, to 331 medium-density device, so no scaling occurs and the 320-pixel-wide image is drawn using exactly 320 342 screen densities—the <code>-webkit-device-pixel-ratio</code> CSS media feature. The 350 <link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio: 1.5)" href="hdpi.css" /> 351 <link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio: 1.0)" href="mdpi.css" /> 352 <link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio: 0.75)" href="ldpi.css" /&g… 359 specific screen densities using the {@code -webkit-device-pixel-ratio} media feature. Notice 370 @media screen and (-webkit-device-pixel-ratio: 1.5) { 377 @media screen and (-webkit-device-pixel-ratio: 0.75) { [all …]
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_dialog.jd | 111 <li>Dialog icons have a 1 pixel safeframe. The base shape must fit within the 114 <li>All dimensions specified on this page are based on a 32x32 pixel artboard size 115 in Adobe Photoshop. Keep 1 pixel of padding around the bounding box inside the
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D | icon_design_list.jd | 116 <li>All dimensions specified are based on a 32x32 pixel artboard size in 117 Photoshop. Keep 1 pixel of padding around the bounding box inside the template.
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/frameworks/base/docs/html/tools/debugging/ |
D | debugging-ui.jd | 346 Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing. 375 which each square represents one pixel. To look at the information for a pixel, click in its 386 When you select a pixel in the Loupe pane, you see the following information at the 391 Pixel swatch: A rectangle filled with the same color as the pixel. 394 HTML color code: The hexadecimal RGB code corresponding to the pixel color 398 pixel color. Each value is in the range 0-255. 401 X and Y coordinates: The pixel's coordinates, in device-specific pixel units. 473 leftmost pixel (X=0, Y=<em>max screen</em>) of the screen.
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/frameworks/base/docs/html-intl/ko/training/multiscreen/ |
D | index.jd | 60 …<dd>이 강의에서는 다양한 픽셀 밀도를 가진 화면을 지원하는 방법(밀도 독립형 픽셀(density-independent pixel) 사용하기 및 밀도별로 적합한 비트맵 제공하…
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D | screendensities.jd | 46 <p>레이아웃을 디자인할 때 범하기 쉬운 실수 중 하나는 절대 픽셀(absolute pixel)을 사용하여 거리나 크기를 정의하는 것입니다. 각 화면은 픽셀 밀도가 서로 다른데 …
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/frameworks/base/docs/html/design/style/ |
D | iconography.jd | 43 …e <strong>48x48 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree… 142 …e <strong>32x32 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree… 223 …e <strong>16x16 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree… 302 …e <strong>24x24 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree…
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_recordable.txt | 122 Android HAL pixel format from which the video encoder can read. The 130 correspond to an RGB HAL pixel format from which the video encoder can
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/frameworks/base/docs/html/training/tv/ |
D | optimizing-layouts-tv.jd | 60 aspect ratio, and pixel density of the TV screen.</li> 141 …layout-relative sizing rather than absolute sizing, and density-independent pixel units instead of… 142 …pixel units. For example, to set the width of a widget, use wrap_content instead of a pixel measur…
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | load-bitmap.jd | 91 <p>For example, it’s not worth loading a 1024x768 pixel image into memory if it will eventually be 92 displayed in a 128x96 pixel thumbnail in an {@link android.widget.ImageView}.</p> 157 android.widget.ImageView} that displays a 100x100 pixel thumbnail, as shown in the following example
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/frameworks/base/docs/html/guide/practices/ |
D | screens_support.jd | 39 <li><a href="#dips-pels">Converting dp units to pixel units</a></li> 134 <dt><em>Density-independent pixel (dp)</em></dt> 135 <dd>A virtual pixel unit that you should use when defining UI layout, to express layout dimensions 137 <p>The density-independent pixel is equivalent to one physical pixel on a 160 dpi screen, which is 184 a screen density of <em>hdpi</em> might have real pixel densities that are slightly different. 232 pixels), the WVGA medium-density screen has a lower screen density, meaning that each pixel is 273 scales the density-independent pixel values down and up, respectively, to fit the screen as 676 are density-indpendent pixel (dp) values and your layout dimensions should also always be defined 678 accounts for screen density (as opposed to using raw pixel resolution). For more information about 947 <li>Do not use hard coded pixel values in your application code</li> [all …]
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