Searched refs:pointerAlpha (Results 1 – 2 of 2) sorted by relevance
75 mLocked.pointerAlpha = 0.0f; // pointer is initially faded in PointerController()203 mLocked.pointerAlpha = 0.0f; in fade()220 mLocked.pointerAlpha = 1.0f; in unfade()420 mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; in doAnimate()421 if (mLocked.pointerAlpha <= 0.0f) { in doAnimate()422 mLocked.pointerAlpha = 0.0f; in doAnimate()429 mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; in doAnimate()430 if (mLocked.pointerAlpha >= 1.0f) { in doAnimate()431 mLocked.pointerAlpha = 1.0f; in doAnimate()489 if (mLocked.pointerAlpha > 0) { in updatePointerLocked()[all …]
230 float pointerAlpha; member