/frameworks/base/docs/html/guide/topics/resources/ |
D | overview.jd | 8 <li><a href="providing-resources.html">Providing Resources</a></li> 9 <li><a href="accessing-resources.html">Accessing Resources</a></li> 16 <li><a href="available-resources.html">Resource Types</a></li> 22 <p>You should always externalize resources such as images and strings from your application 24 resources also allows you to provide alternative resources that support specific device 27 to provide compatibility with different configurations, you must organize resources in your 28 project's {@code res/} directory, using various sub-directories that group resources by type and 32 <img src="{@docRoot}images/resources/resource_devices_diagram1.png" height="167" alt="" /> 39 <img src="{@docRoot}images/resources/resource_devices_diagram2.png" height="167" alt="" /> 46 <em>alternative</em> resources for your application:</p> [all …]
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D | available-resources.jd | 10 <li><a href="providing-resources.html">Providing Resources</a></li> 11 <li><a href="accessing-resources.html">Accessing Resources</a></li> 17 of application resource that you can provide in your resources directory ({@code res/}).</p> 22 …<dt><a href="{@docRoot}guide/topics/resources/animation-resource.html">Animation Resources</a></dt> 26 …<dt><a href="{@docRoot}guide/topics/resources/color-list-resource.html">Color State List Resource<… 27 <dd>Define a color resources that changes based on the View state.<br/> 29 <dt><a href="{@docRoot}guide/topics/resources/drawable-resource.html">Drawable Resources</a></dt> 32 <dt><a href="{@docRoot}guide/topics/resources/layout-resource.html">Layout Resource</a></dt> 35 <dt><a href="{@docRoot}guide/topics/resources/menu-resource.html">Menu Resource</a></dt> 38 <dt><a href="{@docRoot}guide/topics/resources/string-resource.html">String Resources</a></dt> [all …]
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D | more-resources.jd | 3 parent.link=available-resources.html 6 <p>This page defines more types of resources you can externalize, including:</p> 16 <dd>XML resource that provides a unique identifier for application resources and 36 such, you can combine bool resources with other simple resources in the one XML file, 37 under one {@code <resources>} element.</p> 56 <<a href="#bool-resources-element">resources</a>> 60 </resources> 68 <dt id="bool-resources-element"><code><resources></code></dt> 88 <resources> 91 </resources> [all …]
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D | style-resource.jd | 3 parent.link=available-resources.html 25 such, you can combine style resources with other simple resources in the one XML file, 26 under one {@code <resources>} element.</p> 43 <<a href="#resources-element">resources</a>> 51 </resources> 59 <dt id="resources-element"><code><resources></code></dt> 101 <resources> 106 </resources>
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D | providing-resources.jd | 10 <li>Different types of resources belong in different subdirectories of {@code res/}</li> 11 <li>Alternative resources provide configuration-specific resource files</li> 12 <li>Always include default resources so your app does not depend on specific 21 <li><a href="#AliasResources">Creating alias resources</a></li> 30 <li><a href="accessing-resources.html">Accessing Resources</a></li> 31 <li><a href="available-resources.html">Resource Types</a></li> 38 <p>You should always externalize application resources such as images and strings from your 39 code, so that you can maintain them independently. You should also provide alternative resources for 45 <p>Once you externalize your application resources, you can access them 47 resources in your application is discussed in <a href="accessing-resources.html">Accessing [all …]
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D | accessing-resources.jd | 12 <li>Resources can be referenced from resources using a special XML syntax, such as {@code 14 <li>You can also access your app resources with methods in 36 <li><a href="providing-resources.html">Providing Resources</a></li> 37 <li><a href="available-resources.html">Resource Types</a></li> 46 href="providing-resources.html">Providing Resources</a>), you can apply it by 51 resource IDs for all the resources in your {@code 53 {@code R.drawable} for all drawable resources), and for each resource of that type, there is a stat… 62 href="available-resources.html">Resource Types</a>. 75 Android APIs that can access your resources when you provide a resource ID in this format. See 99 <p>You can also retrieve individual resources using methods in {@link [all …]
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D | string-resource.jd | 3 parent.link=available-resources.html 7 with optional text styling and formatting. There are three types of resources that can provide 33 combine string resources with other simple resources in the one XML file, 34 under one {@code <resources>} element.</p> 56 <<a href="#string-resources-element">resources</a>> 60 </resources> 68 <dt id="string-resources-element"><code><resources></code></dt> 91 <resources> 93 </resources> 130 such, you can combine string array resources with other simple resources in the one XML file, [all …]
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
D | ScriptC.java | 56 protected ScriptC(RenderScript rs, Resources resources, int resourceID) { in ScriptC() argument 61 ScriptCThunker s = new ScriptCThunker(rst, resources, resourceID); in ScriptC() 66 int id = internalCreate(rs, resources, resourceID); in ScriptC() 74 …private static synchronized int internalCreate(RenderScript rs, Resources resources, int resourceI… in internalCreate() argument 77 InputStream is = resources.openRawResource(resourceID); in internalCreate() 103 String resName = resources.getResourceEntryName(resourceID); in internalCreate()
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/frameworks/native/libs/utils/ |
D | README | 28 resources in other packages. When an application requests resources, 51 This section provides generic background material on resources in 55 How resources are bundled in .apk files 58 certificates and resources, though packages containing resources but 74 format in a named file resources.arsc, bundled as part of the .apk. 78 During compilation, the aapt tool gathers application resources and 79 generates a resources.arsc file. Each resource name is assigned an 89 * iiii: sequential number, assigned in the order resources are found. 98 Parsing of resources.arsc is handled by ResourceTypes.cpp; this utility 99 is governed by AssetManager.cpp, which tracks loaded resources per [all …]
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/frameworks/base/ |
D | Android.mk | 475 resources/samples/AccelerometerPlay "Accelerometer Play" \ 477 resources/samples/ActionBarCompat "Action Bar Compatibility" \ 479 resources/samples/AndroidBeamDemo "Android Beam Demo" \ 481 resources/samples/ApiDemos "API Demos" \ 483 resources/samples/Support4Demos "API 4+ Support Demos" \ 485 resources/samples/Support13Demos "API 13+ Support Demos" \ 487 resources/samples/BackupRestore "Backup and Restore" \ 489 resources/samples/BluetoothChat "Bluetooth Chat" \ 491 resources/samples/BluetoothHDP "Bluetooth HDP Demo" \ 493 resources/samples/BusinessCard "Business Card" \ [all …]
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/frameworks/base/graphics/java/android/renderscript/ |
D | ScriptC.java | 56 protected ScriptC(RenderScript rs, Resources resources, int resourceID) { in ScriptC() argument 58 int id = internalCreate(rs, resources, resourceID); in ScriptC() 72 …private static synchronized int internalCreate(RenderScript rs, Resources resources, int resourceI… in internalCreate() argument 75 InputStream is = resources.openRawResource(resourceID); in internalCreate() 101 String resName = resources.getResourceEntryName(resourceID); in internalCreate()
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/frameworks/base/tests/CanvasCompare/src/com/android/test/hwuicompare/ |
D | ResourceModifiers.java | 51 public static void init(Resources resources) { in init() argument 52 sInstance = new ResourceModifiers(resources); in init() 55 public ResourceModifiers(Resources resources) { in ResourceModifiers() argument 56 mBitmap = BitmapFactory.decodeResource(resources, R.drawable.sunset1); in ResourceModifiers() 60 mDrawWidth = resources.getDimensionPixelSize(R.dimen.layer_width); in ResourceModifiers() 61 mDrawHeight = resources.getDimensionPixelSize(R.dimen.layer_height); in ResourceModifiers()
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/frameworks/base/docs/html/training/basics/supporting-devices/ |
D | languages.jd | 3 page.tags="localizing","localization","resources", "formats", "l10n" 23 …<li><a href="{@docRoot}guide/topics/resources/localization.html">Localization with Resources</a></… 29 in an external file. Android makes this easy with a resources directory in each Android 45 resourcess for the Locales with the language code "es". Android loads the appropriate resources 64 <p>At runtime, the Android system uses the appropriate set of string resources based on the 74 <resources> 77 </resources> 85 <resources> 88 </resources> 96 <resources> [all …]
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D | index.jd | 2 page.tags="resources","screens","versions","localization" 19 <li><a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a></li> 34 resources and other features so your app can provide an optimized user experience on a 41 <dd>Learn how to support multiple languages with alternative string resources.</dd>
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
D | RenderSessionImpl.java | 52 import com.android.resources.ResourceType; 53 import com.android.resources.ScreenOrientation; 179 RenderResources resources = getParams().getResources(); in init() local 183 mIsAlphaChannelImage = getBooleanThemeValue(resources, in init() 186 mWindowIsFloating = getBooleanThemeValue(resources, "windowIsFloating", in init() 189 findBackground(resources); in init() 190 findStatusBar(resources, metrics); in init() 191 findActionBar(resources, metrics); in init() 192 findNavigationBar(resources, metrics); in init() 1018 private void findBackground(RenderResources resources) { in findBackground() argument [all …]
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/frameworks/base/core/java/android/view/ |
D | PointerIcon.java | 195 public static PointerIcon loadCustomIcon(Resources resources, int resourceId) { in loadCustomIcon() argument 196 if (resources == null) { in loadCustomIcon() 201 icon.loadResource(resources, resourceId); in loadCustomIcon() 376 private void loadResource(Resources resources, int resourceId) { in loadResource() argument 377 XmlResourceParser parser = resources.getXml(resourceId); in loadResource() 384 TypedArray a = resources.obtainAttributes( in loadResource() 400 Drawable drawable = resources.getDrawable(bitmapRes); in loadResource()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | ThinPatchesActivity.java | 53 final Resources resources = activity.getResources(); in PatchView() local 54 mPatch1 = resources.getDrawable(R.drawable.patch); in PatchView() 55 mPatch2 = resources.getDrawable(R.drawable.btn_toggle_on); in PatchView() 56 mPatch3 = resources.getDrawable(R.drawable.patch2); in PatchView()
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/frameworks/base/docs/html/guide/appendix/faq/ |
D | troubleshooting.jd | 4 document.location=toRoot+"resources/faq/troubleshooting.html" 8 <a href="{@docRoot}resources/faq/troubleshooting.html">this link</a>.</p>
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D | framework.jd | 4 document.location=toRoot+"resources/faq/framework.html" 8 <a href="{@docRoot}resources/faq/framework.html">this link</a>.</p>
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D | licensingandoss.jd | 4 document.location=toRoot+"resources/faq/licensingandoss.html" 8 <a href="{@docRoot}resources/faq/licensingandoss.html">this link</a>.</p>
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D | index.jd | 4 document.location=toRoot+"resources/faq/index.html" 8 <a href="{@docRoot}resources/faq/index.html">this link</a>.</p>
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D | security.jd | 4 document.location=toRoot+"resources/faq/security.html" 8 <a href="{@docRoot}resources/faq/security.html">this link</a>.</p>
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D | commontasks.jd | 4 document.location=toRoot+"resources/faq/commontasks.html" 8 <a href="{@docRoot}resources/faq/commontasks.html">this link</a>.</p>
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/frameworks/base/core/java/android/webkit/ |
D | DateSorter.java | 53 Resources resources = context.getResources(); in DateSorter() local 69 Locale locale = resources.getConfiguration().locale; in DateSorter() 78 String format = resources.getQuantityString(resId, NUM_DAYS_AGO); in DateSorter()
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/bars/ |
D | StatusBar.java | 19 import com.android.resources.Density; 20 import com.android.resources.ResourceType;
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