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/frameworks/base/docs/html/design/patterns/
Dpure-android.jd19 use gradients in their title bars. In some cases, elements may have the same purpose, but are
51 <p>You can find a wide variety of icons for use in your app on the
70 <h4>Don't use bottom tab bars</h4>
71 <p>Other platforms use the bottom tab bar to switch between the app's views. Per platform conventio…
73 addition, Android apps may use a bottom bar to display actions on a split action bar.</p>
76 <p>For more information on how to properly use action bars for view control, see
96 app, or view the content of a weblink in a browser. Don't use hard-coded, explicit links to
97 particular apps to achieve this. Instead, use Android's intent API to launch an activity chooser
108 Link to other apps with the activity chooser or use the <em>Share Action Provider</em> in the
120 <h4>Don't use labeled back buttons on action bars</h4>
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/frameworks/base/docs/html/distribute/googleplay/promote/
Dbrand.jd6 <p>We encourage you to use the Android and Google Play brands with your Android app
7 promotional materials. You can use the icons and other assets on this page
25 Instead use "for Android."
31 First instance of this use should be followed by a TM symbol, "for Android&trade;".</p>
41 <p>Any use of the Android name needs to include this
70 for all to use.</p>
96 <p>When referring to the mobile experience, use "Google Play" unless the text is clearly
101 <p>Any use of the Google Play name or icon needs to include this
118 <p>You may use the Google Play Store icon, but you may not modify it.</p>
120 <p>As mentioned above, when referring to the Google Play Store app in copy, use the full name:
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/frameworks/base/docs/html/guide/topics/media/
Djetplayer.jd39 application, use the {@link android.media.JetPlayer JetPlayer} class.</p>
45 concepts and instructions on how to use the JetCreator authoring tool, see the <a
59 // queue segment 5, repeat once, use General MIDI, transpose by -1 octave
67 <a>The SDK includes an example application &mdash; JetBoy &mdash; that shows how to use {@link
69 illustrates how to use JET events to synchronize music and game logic. The application is located at
/frameworks/compile/libbcc/tests/debuginfo/
DREADME10 Host tests use clang to build bytecode (bc) files, which are then executed
16 Target tests are similar, but instead of using clang, they use ant and
39 By default, llvm-lit will use the clang and bcc driver built in the android
40 output directory. If you wish to use different versions of these tools,
52 To execute all the tests from this directory, use the llvm-lit tool:
/frameworks/base/docs/html/training/basics/fragments/
Dsupport-lib.jd23 file with an API library that allows you to use some of the more recent Android APIs in your app
25 of the {@link android.app.Fragment} APIs that you can use on Android 1.6 (API level 4) and
28 <p>This lesson shows how to set up your app to use the Support Library in order to use fragments
46 <li>Locate the JAR file for the library you want to use and copy it into the <code>libs/</code>
66 <div class="warning"><p><strong>Warning:</strong> To be sure that you don't accidentally use new
/frameworks/base/docs/html/google/backup/
Dterms.jd10 Your use of the Android Backup Service (referred to as the &quot;Service&quot;
24 your use of the Service. It is important that you take the time to read them
34 order to use the Service, you must first agree to the Terms. You may not use
42 may not use the Service and may not accept the Terms if you are not of legal
110 manner provided that you use a different Package Name for each Backup Service Key you
115 continued use of any of the Backup Service Keys assigned by Google, or distribution of any
120 agree to use the Service only for purposes that are permitted by (a) the Terms
138 agree that your use of the Service will be in compliance with any documentation
146 trade or resell (a) use of the Service, or (b) access to the Service.</p>
151 use of the Service, any breach of your obligations under the Terms, and for the
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Dsignup.jd32 1.1 Your use of the Android Backup Service (referred to as the &quot;Service&quot; in this document…
36 1.3 The Terms form a legally binding agreement between you and Google in relation to your use of th…
39 2.1 In order to use the Service, you must first agree to the Terms. You may not use the Service if …
43 2.3 You may not use the Service and may not accept the Terms if you are not of legal age to form a …
63use a different Package Name for each Backup Service Key you obtain. You agree that each Backup Se…
65 4.4 You agree to use the Service only for purposes that are permitted by (a) the Terms and (b) any …
71 4.7 You agree that your use of the Service will be in compliance with any documentation guidelines …
73 …ee that you will not reproduce, duplicate, copy, sell, trade or resell (a) use of the Service, or …
75 …sponsibility to you or to any third party for) your and your Application's use of the Service, any…
77use of the Service, you and your Applications will protect the privacy and legal rights of users. …
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/frameworks/native/opengl/specs/
DREADME5 for use by Android extensions.
12 0x3143 EGL_VERSION_HW_ANDROID (internal use)
/frameworks/base/docs/html/google/play-services/
Dgcm.jd17 <p>You can use GCM extensions in any new or existing GCM implementation to build powerful multi-dev…
32 …s asynchronous and bidirectional, and you can use the service in tandem with existing GCM APIs. Yo…
50 …<p>The GCM Extension APIs are part of the Google Play services platform. To use the APIs, <a href=…
56 …<p>To use GCM, you need to set up a Google APIs project and get an application key. If you are alr…
/frameworks/base/docs/html/design/get-started/
Dcreative-vision.jd25 <p>Android apps make life easier and are easy to understand. When people use your app for the first
27 first use, though. Android apps remove ongoing chores like file management and syncing. Simple tasks
36 <p>It's not enough to make an app that is easy to use. Android apps empower people to try new things
37 and to use apps in inventive new ways. Android lets people combine applications into new workflows
/frameworks/base/docs/html/google/play/billing/
Dbilling_best_practices.jd53 sure to encrypt the content and use a device-specific encryption key.</p>
61 <p>In addition to running an obfuscation program, we recommend that you use the following techniques
71 <p><strong>Note:</strong> If you use Proguard to obfuscate your code, you must add the following
78 which means it is relatively easy for an attacker to reverse engineer your application if you use
80 example. If you use any part of the sample application, you must modify it before you publish it or
86 <p>Nonces must not be predictable or reused. Always use a cryptographically secure random number
94 …t user. For consumable items, you can use a randomly generated string, but for non-consumable item…
107 revoke use when necessary and minimize piracy.</p>
111 literal string. Instead, construct the string at runtime from pieces or use bit manipulation (for
/frameworks/base/docs/html/sdk/
Dterms.jd14 …reement forms a legally binding contract between you and Google in relation to your use of the SDK.
22 2.1 In order to use the SDK, you must first agree to this License Agreement. You may not use the SD…
26use the SDK and may not accept the License Agreement if you are a person barred from receiving the…
28 … have the requisite authority, you may not accept the License Agreement or use the SDK on behalf o…
32 …ited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to d…
36 3.3 You may not use the SDK for any purpose not expressly permitted by this License Agreement. Exc…
44 3.7 Nothing in this License Agreement gives you a right to use any of Google's trade names, tradema…
52 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) thi…
54use the SDK to develop applications for general public users, you will protect the privacy and leg…
74use the SDK to run applications developed by a third party or that access data, content or resourc…
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/frameworks/base/docs/html/training/graphics/opengl/
Dindex.jd35 screen, or are venturing into three dimensional graphics, you need to use a different tool. The
40 <p>This class walks you through the basics of developing applications that use OpenGL, including
44 to use with current Android devices. For more information about versions of OpenGL ES, see the <a
49 ES 2.0 methods! The two APIs are not interchangeable and trying to use them together only results in
66 <dd>Learn how to use projection and camera views to get a new perspective on your drawn
/frameworks/base/docs/html/tools/help/
Dsdk-manager.jd28 <p>Here's an outline of the packages required and those we recommend you use:
41 on the latest devices, we recommend that you use the latest platform version as your build target.
43 version in order to use new features when running on devices with the latest version of Android.
52 <dd>Recommended. Includes a static library that allows you to use some of the latest
60 <dd>Recommended. The samples give you source code that you can use to learn about
64 matches the API Level of the Android platform that you plan to use.</dd>
/frameworks/base/docs/html/training/articles/
Dsecurity-tips.jd124 that will be exported for use by other applications, you can specify a single
133 for sharing data between only your own apps, it is preferable to use the
153 <p>When accessing a content provider, use parameterized query methods such as
199 <p>In addition to requesting permissions, your application can use the <a
252 which is why we discourage the use of the "dangerous" permission level.</p>
271 secure web traffic. We prefer use of HTTPS over HTTP anywhere that HTTPS is
278 wireless networks using Wi-Fi, the use of secure networking is strongly
281 <p>We have seen some applications use <a
284 accessible by other applications on the device. Instead, you should use an Android IPC
299 Due to the limitations of SMS, we strongly recommend the use of <a
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/frameworks/base/docs/html/tools/testing/
Dtesting_android.jd98 Android test suites are based on JUnit. You can use plain JUnit to test a class that doesn't
101 android.test.AndroidTestCase} and then go on to use more sophisticated classes.
114 command-line form for use with other IDEs. These tools get information from the project of
115 the application under test and use this information to automatically create the build files,
128 structure of tests, the APIs that you use to develop tests, and the tools that you use to run
155 use the SDK's build tools to build one or more test source files into class files in an
156 Android test package. In JUnit, you use a test runner to execute test classes. In Android, you
157 use test tools to load the test package and the application under test, and the tools then
168 directories you use for source code and resources and the manifest file for the test package.
172 You should always use Android tools to create a test project. Among other benefits,
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/frameworks/base/docs/html/
Dlegal.jd26 You may not use the logo or the logo's custom typeface.</p>
28 <p>You may use the word "Android" in a product name only as a descriptor, such as "for Android"
31 proper generic term (for example, "Android&trade; application"). Any use of the Android name
39 use of it must be attributed as such.</p>
59 restrictions for re-use, read the complete <a href="license.html">Content License</a>.</p>
61 <p>Your use of this site is subject to <a href="http://www.google.com/policies/">Google's Privacy
76 from the SDK Manager require that you agree to terms and conditions for use, reproduction and
83 distribute your apps on Google Play and use the associated services, you must agree to the Developer
107 mechanism that your servers can use to tell your Android app to contact your server directly to
/frameworks/base/docs/html/guide/faq/
Dframework.jd60 application, use Intent.putExtras(). For passing primitive data that
61 needs to persist use the
72 components run in the same process through the use of a singleton.
77 instance, they can use this as a point of interaction. For
83 …<p>An alternate way to make data accessible across Activities/Services is to use <em>public static…
86 static field to point to this object and any other activity that wants to use
90 <p>You can also use a HashMap of WeakReferences to Objects with Long
119 for further details on how to use these components.</p>
131 background&mdash; is the to use the NEW_TASK_LAUNCH flag in the startActivity()
/frameworks/base/docs/html/guide/components/
Dindex.jd3 …usable components. This section explains how Android apps work and how you use components to build…
15 …<p>In this post, I’ll show how to use DialogFragments with the v4 support library (for backward co…
20 …her classes) so that applications compatible with Android 1.6 or later can use fragments to create…
38 …instance receives and how you can use them so your activity does what the user expects and does no…
/frameworks/base/docs/html/tools/adk/
Dindex.jd6 hobbyists to use as a starting point for building accessories for Android. Each ADK release is
14 <p>Accessories use the Android Open Accessory (AOA) protocol to communicate with Android
22 to use them, and how to get started building your own accessories for Android.</p>
/frameworks/base/docs/html/training/multiscreen/
Dindex.jd21 <li>Several features require the use of the <a
57 optimizing for multiple screens. You can download the sample (to the right) and use it as a source
60 <p class="note"><strong>Note:</strong> This class and the associated sample use the <a
61 href="{@docRoot}tools/extras/support-library.html">support library</a> in order to use the {@link
63 library to your application in order to use all APIs in this class.</p>
/frameworks/base/docs/html/training/basics/intents/
Dsending.jd39 Your First App</a>, you must use intents to navigate between activities in your own app. You
42 as "view a map," you must use an <em>implicit intent</em>.</p>
44 <p>This lesson shows you how to create an implicit intent for a particular action, and how to use it
59 android.content.Intent#Intent(String,Uri) Intent()} constructor you can use define the action and
100 intent, you should usually use {@link android.content.Intent#setType setType()} to specify the type
154 java.util.List} is not empty, you can safely use the intent. For example:</p>
166 starts in case you need to disable the feature that uses the intent before the user attempts to use
184 select which app to use, as shown in figure 1. If there is only one activity that handles the
217 when you use {@link android.content.Intent#createChooser createChooser()} to ensure
223 the intent, the user can select which app to use by default (by selecting a checkbox at the bottom
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/frameworks/base/docs/html/tools/devices/
Demulator.jd89 the emulator, it can use the services of the Android platform to invoke other
109 you can use a variety of commands and options to control its behavior.
135 <p>The following sections describe the emulator and its use for development of Android
141 <p>To use the emulator, you first must create one or more AVD configurations. In each
143 options and emulator skin you want to use. Then, when you launch the emulator, you specify
151 <p>To create and manage AVDs you use the AVD Manager UI or the <code>android</code> tool
163 load and any startup options you want to use, as described in this document.
168 application in more than one emulated device. You can use the emulator's
239 hardware, specifically its graphics processing unit (GPU), to make screen drawing faster. To use
255 <p>To configure an AVD to use graphics acceleration:</p>
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/frameworks/compile/mclinker/include/mcld/LD/
DDiagLayouts.inc3 …aid out. Developers may use an output LDSection in Layout::getFragmentRef", "section %0 has not be…
/frameworks/base/docs/html/training/displaying-bitmaps/
Dmanage-memory.jd77 <p class="note"><strong>Caution:</strong> You should use
81 {@code &quot;Canvas: trying to use a recycled bitmap&quot;}.</p>
161 <li>You should always use the returned bitmap of the decode method,
165 <h3>Save a bitmap for later use</h3>
168 later use in the sample app. When an app is running on Android 3.0 or higher and
197 // to a SoftReference set for possible use with inBitmap later.
209 bitmap they can use. For example:</p>
219 // If we're running on Honeycomb or newer, try to use inBitmap.
240 // Try to find a bitmap to use for inBitmap.
252 // to use for inBitmap:
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