Searched refs:vBlur (Results 1 – 1 of 1) sorted by relevance
106 RenderState vBlur = new RenderState(mPV_Blur, mPF_BlurV, blendNone, cullNone); in addBlurPasses() local141 quad = sceneManager.getRenderableQuad("ScreenAlignedQuadV", vBlur); in addBlurPasses()