/ndk/sources/cxx-stl/llvm-libc++/test/utilities/memory/unique.ptr/unique.ptr.single/unique.ptr.single.ctor/ |
D | auto_pointer.pass.cpp | 47 std::unique_ptr<A> up(std::move(ap)); in main() local 48 assert(up.get() == p); in main() 58 std::unique_ptr<A> up; in main() local 59 up = std::move(ap); in main() 60 assert(up.get() == p); in main()
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D | auto_pointer01.fail.cpp | 47 std::unique_ptr<A> up(ap); in main() local 48 assert(up.get() == p); in main() 58 std::unique_ptr<A> up; in main() local 59 up = ap; in main() 60 assert(up.get() == p); in main()
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D | auto_pointer02.fail.cpp | 53 std::unique_ptr<A, Deleter> up(ap); in main() local 54 assert(up.get() == p); in main()
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/ndk/sources/host-tools/make-3.81/tests/scripts/options/ |
D | symlinks | 18 # Set up a symlink sym -> dep 29 "#MAKE#: `targ' is up to date."); 37 # Now update targ; in all cases targ should be up to date. 39 run_make_test(undef, '', "#MAKE#: `targ' is up to date."); 40 run_make_test(undef, '-L', "#MAKE#: `targ' is up to date."); 49 run_make_test(undef, '', "#MAKE#: `targ' is up to date.");
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D | dash-W | 15 run_make_test(undef, '', "#MAKE#: `a.x' is up to date."); 24 run_make_test(undef, '', "#MAKE#: `a.x' is up to date."); 27 # Clean up 34 # First set it up with a normal build
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D | dash-n | 59 $answer = "$make_name: `a' is up to date.\n"; 65 $answer = "$make_name: `a' is up to date.\n";
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D | dash-t | 11 # 'up to date' without touching them.
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D | dash-B | 34 # Clean up
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/ndk/build/awk/ |
D | gen-windows-host-path.awk | 79 up = toupper(letter) 86 cygwin[count] = substr(cygwin[nn],1,length(cygwin[nn])-1) up 92 if (match(cygwin[nn],"/"up"$")) {
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/ndk/sources/host-tools/sed-4.2.1/testsuite/ |
D | linecnt.good | 30 I pull up my hempen bedclothes, 82 No fire sends up smoke
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D | linecnt.inp | 15 I pull up my hempen bedclothes, 41 No fire sends up smoke
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D | madding.sed | 8 …up and down the perches of its prison. Then she looked attentively downwards. It was not at the …
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D | madding.good | 1 …up and down the perches of its prison. Then she looked attentively downwards. It was not at the …
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D | madding.inp | 1 …up and down the perches of its prison. Then she looked attentively downwards. It was not at the …
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D | mac-mf.sed | 44 # The original lines screw up -I$(srcdir)/../des by eliminating a colon. 90 # Clean up. 147 # To speed up compiles, remove duplicated -i options.
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D | uniq.inp | 455 /* Do a single test if no case difference is set up */ 521 /* Set up for repetition, or handle the non-repeated case */ 522 /* Set up the first character to match, if available. The first_char value is 824 caselessly, or if there are any changes of this flag within the regex, set up 825 cases if necessary. However, the different cased versions will not be set up 831 commoning these up that doesn't require a test of the positive/negative 1005 eptrb = eptrb->prev; /* Back up the stack of bracket start pointers */ 1053 for the "once" (not-backup up) groups. */ 1421 min = rep_min[c]; /* Pick up values from tables; */ 1422 min = rep_min[c]; /* Pick up values from tables; */ [all …]
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/ndk/sources/host-tools/make-3.81/tests/scripts/targets/ |
D | FORCE | 22 # and tricks the target into thinking that it is up to date. (Unless you
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D | INTERMEDIATE | 45 $answer = "$make_name: `foo.d' is up to date.\n"; 66 $answer = "$make_name: `foo.c' is up to date.\n";
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D | PHONY | 32 # and tricks the target into thinking that it is up to date. (Unless you
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/ndk/sources/host-tools/make-3.81/tests/scripts/variables/ |
D | INCLUDE_DIRS | 27 # Test #2: Make sure -I paths end up in .INCLUDE_DIRS.
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D | MAKE_RESTARTS | 36 # Test multiple restarts and make sure the variable is cleaned up
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/ndk/sources/cxx-stl/llvm-libc++/lib/ |
D | CMakeLists.txt | 15 # Force them all into the headers dir on MSVC, otherwise they end up at
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/ndk/ |
D | README.TXT | 20 to set it up properly on your machine.
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/ndk/sources/host-tools/make-3.81/tests/scripts/functions/ |
D | wildcard | 13 [a-z0-9].example. Lastly we clean up all of the files using
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/ndk/sources/cxx-stl/stlport/ |
D | Android.mk | 12 $(call __ndk_info,in order to build prebuilt versions to speed up your builds!)
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