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Searched refs:InitializeGLContext (Results 1 – 15 of 15) sorted by relevance

/packages/apps/LegacyCamera/jni/
Dmosaic_renderer_jni.cpp489 gBuffer[0].InitializeGLContext(); in Java_com_android_camera_panorama_MosaicRenderer_init()
490 gBuffer[1].InitializeGLContext(); in Java_com_android_camera_panorama_MosaicRenderer_init()
491 gBufferInput[LR].InitializeGLContext(); in Java_com_android_camera_panorama_MosaicRenderer_init()
492 gBufferInput[HR].InitializeGLContext(); in Java_com_android_camera_panorama_MosaicRenderer_init()
493 gBufferInputYVU[LR].InitializeGLContext(); in Java_com_android_camera_panorama_MosaicRenderer_init()
494 gBufferInputYVU[HR].InitializeGLContext(); in Java_com_android_camera_panorama_MosaicRenderer_init()
/packages/apps/Gallery2/jni_mosaic/
Dmosaic_renderer_jni.cpp521 gBuffer[0].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
522 gBuffer[1].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
523 gBufferInput[LR].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
524 gBufferInput[HR].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
525 gBufferInputYVU[LR].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
526 gBufferInputYVU[HR].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
/packages/apps/Camera/jni/
Dmosaic_renderer_jni.cpp521 gBuffer[0].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
522 gBuffer[1].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
523 gBufferInput[LR].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
524 gBufferInput[HR].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
525 gBufferInputYVU[LR].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
526 gBufferInputYVU[HR].InitializeGLContext(); in Java_com_android_camera_MosaicRenderer_init()
/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
DRenderer.cpp32 InitializeGLContext(); in Renderer()
194 void Renderer::InitializeGLContext() in InitializeGLContext() function in Renderer
DFrameBuffer.h17 bool InitializeGLContext();
DRenderer.h30 void InitializeGLContext();
DFrameBuffer.cpp19 bool FrameBuffer::InitializeGLContext() { in InitializeGLContext() function in FrameBuffer
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp32 InitializeGLContext(); in Renderer()
194 void Renderer::InitializeGLContext() in InitializeGLContext() function in Renderer
DFrameBuffer.h17 bool InitializeGLContext();
DRenderer.h30 void InitializeGLContext();
DFrameBuffer.cpp19 bool FrameBuffer::InitializeGLContext() { in InitializeGLContext() function in FrameBuffer
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp32 InitializeGLContext(); in Renderer()
194 void Renderer::InitializeGLContext() in InitializeGLContext() function in Renderer
DFrameBuffer.h14 bool InitializeGLContext();
DRenderer.h30 void InitializeGLContext();
DFrameBuffer.cpp19 bool FrameBuffer::InitializeGLContext() { in InitializeGLContext() function in FrameBuffer