Searched refs:g_vVertices (Results 1 – 9 of 9) sorted by relevance
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
D | YVURenderer.cpp | 21 const GLfloat g_vVertices[] = { variable 102 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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D | WarpRenderer.cpp | 21 const GLfloat g_vVertices[] = { variable 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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D | SurfaceTextureRenderer.cpp | 20 const GLfloat g_vVertices[] = { variable 142 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 146 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
D | YVURenderer.cpp | 21 const GLfloat g_vVertices[] = { variable 102 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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D | WarpRenderer.cpp | 21 const GLfloat g_vVertices[] = { variable 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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D | SurfaceTextureRenderer.cpp | 20 const GLfloat g_vVertices[] = { variable 142 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 146 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
D | YVURenderer.cpp | 21 const GLfloat g_vVertices[] = { variable 102 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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D | WarpRenderer.cpp | 21 const GLfloat g_vVertices[] = { variable 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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D | SurfaceTextureRenderer.cpp | 20 const GLfloat g_vVertices[] = { variable 142 GL_FALSE, VERTEX_STRIDE, g_vVertices); in DrawTexture() 146 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); in DrawTexture()
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