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Searched refs:pVertexSource (Results 1 – 3 of 3) sorted by relevance

/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
DRenderer.cpp64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) in createProgram() argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) in createProgram() argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) in createProgram() argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()