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Searched refs:D (Results 1 – 13 of 13) sorted by relevance

/sdk/emulator/opengl/tests/event_injector/
Demulator-console.c24 # define D(...) printf(__VA_ARGS__), printf("\n") macro
26 # define D(...) ((void)0) macro
130 D("Console error when sending: %s", strerror(errno)); in emulatorConsole_sendOutput()
140 D("Console connected!"); in emulatorConsole_completeConnect()
154 D("Could not connect to emulator, waiting 1 second: %s", errno_str); in emulatorConsole_retry()
162 D("Trying to connect!"); in emulatorConsole_connect()
166 D("ERROR: Could not create socket: %s", errno_str); in emulatorConsole_connect()
188 D("Resetting console connection"); in emulatorConsole_reset()
267 D("UNSUPPORTED STATE!"); in emulatorConsole_poll()
272 D("Console ERROR!: %s\n", errno_str); in emulatorConsole_poll()
[all …]
Dsockets.c32 #define D(...) ((void)0) macro
1266 D("could not bind server socket address %s: %s", in socket_bind_server()
1273 D("could not listen server socket %s: %s", in socket_bind_server()
1290 D( "could not connect client socket to %s: %s\n", in socket_connect_client()
1369 D( "could not accept client connection from fd %d: %s", in socket_accept_any()
/sdk/eclipse/scripts/
Dbuild_server.sh53 D="$PROG_DIR"
54 cd "$D/../../../" && echo "Switched to directory $PWD"
116 D="$PROG_DIR"
117 cd "$D/../../../" && echo "Switched to directory $PWD"
Dbuild_update_site.sh16 D=`dirname $0`
34 "$D/build_server.sh" "$DEST_DIR" "$BUILD_NUMBER" -z "$INTERNAL_BUILD"
Dbuild_plugins.sh76 D=`dirname "$0"`
77 cd "$D/.."
D_mk_icons.sh49 icon D green data
/sdk/emulator/opengl/tests/ut_renderer/
DX11Windowing.cpp25 # define D(...) printf(__VA_ARGS__), printf("\n") macro
27 # define D(...) ((void)0) macro
65 D("%s: move to [%d,%d] adjusted to [%d,%d]", __FUNCTION__, in set_window_pos()
73 D("%s: read pos [%d,%d], recomputing adjust=[%d,%d] moving to [%d,%d]\n", in set_window_pos()
127 D("%s: Saved window position [%d, %d]\n", __FUNCTION__, X11_wmXPos, X11_wmYPos); in destroyNativeWindow()
/sdk/find_java/
Dfind_java.sln10 …2}") = "SdkLauncher", "..\sdklauncher\sdklauncher.vcproj", "{331EADA4-DC19-429D-AAD0-5B9632B4CBC1}"
30 {331EADA4-DC19-429D-AAD0-5B9632B4CBC1}.Debug|Win32.ActiveCfg = Debug|Win32
31 {331EADA4-DC19-429D-AAD0-5B9632B4CBC1}.Debug|Win32.Build.0 = Debug|Win32
32 {331EADA4-DC19-429D-AAD0-5B9632B4CBC1}.Release|Win32.ActiveCfg = Release|Win32
33 {331EADA4-DC19-429D-AAD0-5B9632B4CBC1}.Release|Win32.Build.0 = Release|Win32
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/
DREADME.txt97 D. Run the newly created launch configuration
/sdk/templates/docs/
Djquery-1.8.0.min.js2D=function(){e.addEventListener?(e.removeEventListener("DOMContentLoaded",D,!1),p.ready()):e.ready…
/sdk/emulator/opengl/host/tools/emugen/
DREADME200 emugen -i <input directory> -D <decoder files output directory> basename
/sdk/docs/
Dhowto_use_cupcake_sdk.txt299 D- Invoking an AVD from the command-line
Dhowto_build_SDK.txt214 D- Building the Windows Tools on Linux