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Searched refs:EGL_TRANSPARENT_RGB (Results 1 – 4 of 4) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/include/EGL/
Degl.h136 #define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ macro
/sdk/emulator/opengl/host/libs/Translator/EGL/
DEglX11Api.cpp102 transparentType = EGL_TRANSPARENT_RGB; in pixelFormatToConfig()
DEglWindowsApi.cpp387 transparentType = EGL_TRANSPARENT_RGB; in pixelFormatToConfig()
DEglImp.cpp418 if(attrib_list[i+1] != EGL_NONE && attrib_list[i+1] != EGL_TRANSPARENT_RGB ) { in eglChooseConfig()