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Searched refs:GLboolean (Results 1 – 25 of 33) sorted by relevance

12

/sdk/emulator/opengl/host/libs/libOpenglRender/
Dgl_proc.h76 typedef void (GL_APIENTRY *glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean);
86 typedef void (GL_APIENTRY *glDepthMask_t) (GLboolean);
100 typedef void (GL_APIENTRY *glGetBooleanv_t) (GLenum, GLboolean*);
117 typedef GLboolean (GL_APIENTRY *glIsBuffer_t) (GLuint);
118 typedef GLboolean (GL_APIENTRY *glIsEnabled_t) (GLenum);
119 typedef GLboolean (GL_APIENTRY *glIsTexture_t) (GLuint);
145 typedef void (GL_APIENTRY *glSampleCoverage_t) (GLclampf, GLboolean);
146 typedef void (GL_APIENTRY *glSampleCoveragex_t) (GLclampx, GLboolean);
213 typedef void (GL_APIENTRY *glSampleCoveragexOES_t) (GLclampx, GLboolean);
220 typedef GLboolean (GL_APIENTRY *glIsRenderbufferOES_t) (GLuint);
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/sdk/emulator/opengl/host/libs/GLESv2_dec/
Dgl2.in20 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
36 GL_ENTRY(void, glDepthMask, GLboolean flag)
59 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)
82 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
83 GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
84 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
85 GL_ENTRY(GLboolean, glIsProgram, GLuint program)
86 GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
87 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
88 GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
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DGL2Decoder.h43GLboolean normalized, GLsizei stride, void * data, GLuint datalen);
45 GLboolean normalized, GLsizei stride, GLuint offset);
Dgl2.types2 GLboolean 8 %d false
19 GLboolean* 32 0x%08x true
Dgl2.attrib116 #void glGetBooleanv(GLenum pname, GLboolean *params)
119 len params (glUtilsParamSize(pname) * sizeof(GLboolean))
294 #void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
298 #void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
302 #void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
321 #void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei str…
416 #void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCount…
448 #GLboolean glIsFenceNV(GLuint fence)
452 #GLboolean glTestFenceNV(GLuint fence)
468 #void glCoverageMaskNV(GLboolean mask)
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DGL2Decoder.cpp103GLboolean normalized, GLsizei stride, void * data, GLuint datalen) in s_glVertexAttribPointerData()
115 GLboolean normalized, GLsizei stride, GLuint data) in s_glVertexAttribPointerOffset()
/sdk/emulator/opengl/host/libs/Translator/include/GLES2/
Dgl2.h24 typedef unsigned char GLboolean; typedef
493 …L_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GL…
509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
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Dgl2ext.h532 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
536 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
616 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
621 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
659 GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuin…
671 typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable…
851 GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
852 GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
859 typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
860 typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DDummyGLfuncs.cpp31 …void GLAPIENTRY dummy_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)… in dummy_glColorMask()
40 void GLAPIENTRY dummy_glDepthMask(GLboolean flag){} in dummy_glDepthMask()
51 void GLAPIENTRY dummy_glGetBooleanv(GLenum pname, GLboolean *params){} in dummy_glGetBooleanv()
61 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint){ return false;} in dummy_glIsBuffer()
62 GLboolean GLAPIENTRY dummy_glIsEnabled(GLenum cap){ return false;} in dummy_glIsEnabled()
63 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture){return false;} in dummy_glIsTexture()
68 void GLAPIENTRY dummy_glSampleCoverage(GLclampf value, GLboolean invert ){} in dummy_glSampleCoverage()
150 GLboolean GLAPIENTRY dummy_glIsRenderbufferEXT(GLuint renderbuffer){ return false;} in dummy_glIsRenderbufferEXT()
156 GLboolean GLAPIENTRY dummy_glIsFramebufferEXT(GLuint framebuffer){ return false;} in dummy_glIsFramebufferEXT()
187 GLboolean GL_APIENTRY dummy_glIsProgram(GLuint program){ return false;} in dummy_glIsProgram()
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DDummyGLfuncs.h38 …void GLAPIENTRY dummy_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
47 void GLAPIENTRY dummy_glDepthMask(GLboolean flag);
58 void GLAPIENTRY dummy_glGetBooleanv(GLenum pname, GLboolean *params);
68 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint);
69 GLboolean GLAPIENTRY dummy_glIsEnabled(GLenum cap);
70 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture);
75 void GLAPIENTRY dummy_glSampleCoverage(GLclampf value, GLboolean invert );
157 GLboolean GLAPIENTRY dummy_glIsRenderbufferEXT(GLuint renderbuffer);
163 GLboolean GLAPIENTRY dummy_glIsFramebufferEXT(GLuint framebuffer);
194 GLboolean GL_APIENTRY dummy_glIsProgram(GLuint program);
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DGLDispatch.cpp83 void (GLAPIENTRY *GLDispatch::glColorMask)(GLboolean,GLboolean,GLboolean,GLboolean) = NULL;
92 void (GLAPIENTRY *GLDispatch::glDepthMask)(GLboolean) = NULL;
103 void (GLAPIENTRY *GLDispatch::glGetBooleanv)(GLenum,GLboolean *) = NULL;
113 GLboolean (GLAPIENTRY *GLDispatch::glIsBuffer)(GLuint) = NULL;
114 GLboolean (GLAPIENTRY *GLDispatch::glIsEnabled)(GLenum) = NULL;
115 GLboolean (GLAPIENTRY *GLDispatch::glIsTexture)(GLuint) = NULL;
120 void (GLAPIENTRY *GLDispatch::glSampleCoverage)(GLclampf,GLboolean) = NULL;
202 GLboolean (GLAPIENTRY *GLDispatch::glIsRenderbufferEXT) (GLuint renderbuffer) = NULL;
208 GLboolean (GLAPIENTRY *GLDispatch::glIsFramebufferEXT) (GLuint framebuffer) = NULL;
234 GLboolean (GL_APIENTRY *GLDispatch::glIsProgram)(GLuint program) = NULL;
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLDispatch.h48 …static void (GLAPIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean a…
57 static void (GLAPIENTRY *glDepthMask) (GLboolean flag);
68 static void (GLAPIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params);
78 static GLboolean (GLAPIENTRY *glIsBuffer) (GLuint);
79 static GLboolean (GLAPIENTRY *glIsEnabled) (GLenum cap);
80 static GLboolean (GLAPIENTRY *glIsTexture) (GLuint texture);
85 static void (GLAPIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert );
99 static GLboolean (GLAPIENTRY *glIsRenderbufferEXT) (GLuint renderbuffer);
105 static GLboolean (GLAPIENTRY *glIsFramebufferEXT) (GLuint framebuffer);
199 static GLboolean (GL_APIENTRY *glIsProgram)(GLuint program);
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DGLEScontext.h36 GLboolean enabled;
176 virtual bool glGetBooleanv(GLenum pname, GLboolean *params);
201 …GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride, GLboolean normalized, int …
DGLESpointer.h33 GLboolean getNormalized() const { return m_normalize ? GL_TRUE : GL_FALSE; } in getNormalized()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLDispatch.h53 … void (GLAPIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
63 void (GLAPIENTRY *glDepthMask) (GLboolean flag);
80 void (GLAPIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params);
96 GLboolean (GLAPIENTRY *glIsBuffer) (GLuint);
97 GLboolean (GLAPIENTRY *glIsEnabled) (GLenum cap);
98 GLboolean (GLAPIENTRY *glIsTexture) (GLuint texture);
137 void (GLAPIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert );
DGLEScmContext.h48 virtual bool glGetBooleanv(GLenum pname, GLboolean *params);
58 … GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int …
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
Dentries.in59 void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha
69 void, glCoverageMaskNV, GLboolean mask
90 void, glDepthMask, GLboolean flag
131 GLboolean, glExtIsProgramBinaryQCOM, GLuint program
171 void, glGetBooleanv, GLenum pname, GLboolean* params
238 GLboolean, glIsBuffer, GLuint buffer
239 GLboolean, glIsEnabled, GLenum cap
240 GLboolean, glIsFenceNV, GLuint fence
241 GLboolean, glIsFramebuffer, GLuint framebuffer
242 GLboolean, glIsFramebufferOES, GLuint framebuffer
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/sdk/emulator/opengl/host/libs/GLESv1_dec/
Dgl.types2 GLboolean 8 %d false
19 GLboolean* 32 0x%08x true
Dgl.in53 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
63 GL_ENTRY(void, glDepthMask, GLboolean flag)
77 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
94 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
95 GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
96 GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
122 GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
123 GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
217 GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
224 GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
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/sdk/emulator/opengl/host/libs/Translator/include/GLES/
Dgl.h20 typedef unsigned char GLboolean; typedef
648 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alph…
658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
672 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
690 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
718 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
Dglext.h595 GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
635 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
648 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
654 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
664 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
670 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
686 GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
690 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
814 GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
819 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
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/sdk/emulator/opengl/shared/OpenglCodecCommon/
Dgl_base_types.h31 typedef unsigned char GLboolean; typedef
DGLClientState.cpp84 void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei str… in setState()
302 GLboolean* firstUse) in bindTexture()
304 GLboolean first = GL_FALSE; in bindTexture()
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Context.h47 … GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int …
DGLESv2Imp.cpp342 GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean in glColorMask()
516 GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag){ in glDepthMask()
835 GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params){ in glGetBooleanv()
1493 GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap){ in glIsEnabled()
1499 GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer){ in glIsBuffer()
1508 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer){ in glIsFramebuffer()
1516 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer){ in glIsRenderbuffer()
1524 GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture){ in glIsTexture()
1532 GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program){ in glIsProgram()
1542 GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader){ in glIsShader()
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