/sdk/emulator/opengl/host/libs/libOpenglRender/ |
D | gl_proc.h | 76 typedef void (GL_APIENTRY *glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean); 86 typedef void (GL_APIENTRY *glDepthMask_t) (GLboolean); 100 typedef void (GL_APIENTRY *glGetBooleanv_t) (GLenum, GLboolean*); 117 typedef GLboolean (GL_APIENTRY *glIsBuffer_t) (GLuint); 118 typedef GLboolean (GL_APIENTRY *glIsEnabled_t) (GLenum); 119 typedef GLboolean (GL_APIENTRY *glIsTexture_t) (GLuint); 145 typedef void (GL_APIENTRY *glSampleCoverage_t) (GLclampf, GLboolean); 146 typedef void (GL_APIENTRY *glSampleCoveragex_t) (GLclampx, GLboolean); 213 typedef void (GL_APIENTRY *glSampleCoveragexOES_t) (GLclampx, GLboolean); 220 typedef GLboolean (GL_APIENTRY *glIsRenderbufferOES_t) (GLuint); [all …]
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/sdk/emulator/opengl/host/libs/GLESv2_dec/ |
D | gl2.in | 20 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) 36 GL_ENTRY(void, glDepthMask, GLboolean flag) 59 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params) 82 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) 83 GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) 84 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) 85 GL_ENTRY(GLboolean, glIsProgram, GLuint program) 86 GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) 87 GL_ENTRY(GLboolean, glIsShader, GLuint shader) 88 GL_ENTRY(GLboolean, glIsTexture, GLuint texture) [all …]
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D | GL2Decoder.h | 43 … GLboolean normalized, GLsizei stride, void * data, GLuint datalen); 45 GLboolean normalized, GLsizei stride, GLuint offset);
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D | gl2.types | 2 GLboolean 8 %d false 19 GLboolean* 32 0x%08x true
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D | gl2.attrib | 116 #void glGetBooleanv(GLenum pname, GLboolean *params) 119 len params (glUtilsParamSize(pname) * sizeof(GLboolean)) 294 #void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) 298 #void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) 302 #void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value) 321 #void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei str… 416 #void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCount… 448 #GLboolean glIsFenceNV(GLuint fence) 452 #GLboolean glTestFenceNV(GLuint fence) 468 #void glCoverageMaskNV(GLboolean mask) [all …]
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D | GL2Decoder.cpp | 103 … GLboolean normalized, GLsizei stride, void * data, GLuint datalen) in s_glVertexAttribPointerData() 115 GLboolean normalized, GLsizei stride, GLuint data) in s_glVertexAttribPointerOffset()
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/sdk/emulator/opengl/host/libs/Translator/include/GLES2/ |
D | gl2.h | 24 typedef unsigned char GLboolean; typedef 493 …L_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GL… 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); [all …]
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D | gl2ext.h | 532 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); 536 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); 616 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); 621 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); 659 GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuin… 671 typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable… 851 GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint); 852 GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint); 859 typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); 860 typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); [all …]
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
D | DummyGLfuncs.cpp | 31 …void GLAPIENTRY dummy_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)… in dummy_glColorMask() 40 void GLAPIENTRY dummy_glDepthMask(GLboolean flag){} in dummy_glDepthMask() 51 void GLAPIENTRY dummy_glGetBooleanv(GLenum pname, GLboolean *params){} in dummy_glGetBooleanv() 61 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint){ return false;} in dummy_glIsBuffer() 62 GLboolean GLAPIENTRY dummy_glIsEnabled(GLenum cap){ return false;} in dummy_glIsEnabled() 63 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture){return false;} in dummy_glIsTexture() 68 void GLAPIENTRY dummy_glSampleCoverage(GLclampf value, GLboolean invert ){} in dummy_glSampleCoverage() 150 GLboolean GLAPIENTRY dummy_glIsRenderbufferEXT(GLuint renderbuffer){ return false;} in dummy_glIsRenderbufferEXT() 156 GLboolean GLAPIENTRY dummy_glIsFramebufferEXT(GLuint framebuffer){ return false;} in dummy_glIsFramebufferEXT() 187 GLboolean GL_APIENTRY dummy_glIsProgram(GLuint program){ return false;} in dummy_glIsProgram() [all …]
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D | DummyGLfuncs.h | 38 …void GLAPIENTRY dummy_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 47 void GLAPIENTRY dummy_glDepthMask(GLboolean flag); 58 void GLAPIENTRY dummy_glGetBooleanv(GLenum pname, GLboolean *params); 68 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint); 69 GLboolean GLAPIENTRY dummy_glIsEnabled(GLenum cap); 70 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture); 75 void GLAPIENTRY dummy_glSampleCoverage(GLclampf value, GLboolean invert ); 157 GLboolean GLAPIENTRY dummy_glIsRenderbufferEXT(GLuint renderbuffer); 163 GLboolean GLAPIENTRY dummy_glIsFramebufferEXT(GLuint framebuffer); 194 GLboolean GL_APIENTRY dummy_glIsProgram(GLuint program); [all …]
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D | GLDispatch.cpp | 83 void (GLAPIENTRY *GLDispatch::glColorMask)(GLboolean,GLboolean,GLboolean,GLboolean) = NULL; 92 void (GLAPIENTRY *GLDispatch::glDepthMask)(GLboolean) = NULL; 103 void (GLAPIENTRY *GLDispatch::glGetBooleanv)(GLenum,GLboolean *) = NULL; 113 GLboolean (GLAPIENTRY *GLDispatch::glIsBuffer)(GLuint) = NULL; 114 GLboolean (GLAPIENTRY *GLDispatch::glIsEnabled)(GLenum) = NULL; 115 GLboolean (GLAPIENTRY *GLDispatch::glIsTexture)(GLuint) = NULL; 120 void (GLAPIENTRY *GLDispatch::glSampleCoverage)(GLclampf,GLboolean) = NULL; 202 GLboolean (GLAPIENTRY *GLDispatch::glIsRenderbufferEXT) (GLuint renderbuffer) = NULL; 208 GLboolean (GLAPIENTRY *GLDispatch::glIsFramebufferEXT) (GLuint framebuffer) = NULL; 234 GLboolean (GL_APIENTRY *GLDispatch::glIsProgram)(GLuint program) = NULL; [all …]
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
D | GLDispatch.h | 48 …static void (GLAPIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean a… 57 static void (GLAPIENTRY *glDepthMask) (GLboolean flag); 68 static void (GLAPIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params); 78 static GLboolean (GLAPIENTRY *glIsBuffer) (GLuint); 79 static GLboolean (GLAPIENTRY *glIsEnabled) (GLenum cap); 80 static GLboolean (GLAPIENTRY *glIsTexture) (GLuint texture); 85 static void (GLAPIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert ); 99 static GLboolean (GLAPIENTRY *glIsRenderbufferEXT) (GLuint renderbuffer); 105 static GLboolean (GLAPIENTRY *glIsFramebufferEXT) (GLuint framebuffer); 199 static GLboolean (GL_APIENTRY *glIsProgram)(GLuint program); [all …]
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D | GLEScontext.h | 36 GLboolean enabled; 176 virtual bool glGetBooleanv(GLenum pname, GLboolean *params); 201 …GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride, GLboolean normalized, int …
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D | GLESpointer.h | 33 GLboolean getNormalized() const { return m_normalize ? GL_TRUE : GL_FALSE; } in getNormalized()
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
D | GLDispatch.h | 53 … void (GLAPIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 63 void (GLAPIENTRY *glDepthMask) (GLboolean flag); 80 void (GLAPIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params); 96 GLboolean (GLAPIENTRY *glIsBuffer) (GLuint); 97 GLboolean (GLAPIENTRY *glIsEnabled) (GLenum cap); 98 GLboolean (GLAPIENTRY *glIsTexture) (GLuint texture); 137 void (GLAPIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert );
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D | GLEScmContext.h | 48 virtual bool glGetBooleanv(GLenum pname, GLboolean *params); 58 … GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int …
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/ |
D | entries.in | 59 void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha 69 void, glCoverageMaskNV, GLboolean mask 90 void, glDepthMask, GLboolean flag 131 GLboolean, glExtIsProgramBinaryQCOM, GLuint program 171 void, glGetBooleanv, GLenum pname, GLboolean* params 238 GLboolean, glIsBuffer, GLuint buffer 239 GLboolean, glIsEnabled, GLenum cap 240 GLboolean, glIsFenceNV, GLuint fence 241 GLboolean, glIsFramebuffer, GLuint framebuffer 242 GLboolean, glIsFramebufferOES, GLuint framebuffer [all …]
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/sdk/emulator/opengl/host/libs/GLESv1_dec/ |
D | gl.types | 2 GLboolean 8 %d false 19 GLboolean* 32 0x%08x true
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D | gl.in | 53 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) 63 GL_ENTRY(void, glDepthMask, GLboolean flag) 77 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params) 94 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) 95 GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) 96 GL_ENTRY(GLboolean, glIsTexture, GLuint texture) 122 GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) 123 GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) 217 GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert) 224 GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer) [all …]
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/sdk/emulator/opengl/host/libs/Translator/include/GLES/ |
D | gl.h | 20 typedef unsigned char GLboolean; typedef 648 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alph… 658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 672 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); 689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 690 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 718 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
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D | glext.h | 595 GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); 635 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); 648 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); 654 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); 664 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); 670 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); 686 GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); 690 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); 814 GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); 819 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); [all …]
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
D | gl_base_types.h | 31 typedef unsigned char GLboolean; typedef
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D | GLClientState.cpp | 84 void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei str… in setState() 302 GLboolean* firstUse) in bindTexture() 304 GLboolean first = GL_FALSE; in bindTexture()
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
D | GLESv2Context.h | 47 … GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int …
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D | GLESv2Imp.cpp | 342 GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean … in glColorMask() 516 GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag){ in glDepthMask() 835 GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params){ in glGetBooleanv() 1493 GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap){ in glIsEnabled() 1499 GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer){ in glIsBuffer() 1508 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer){ in glIsFramebuffer() 1516 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer){ in glIsRenderbuffer() 1524 GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture){ in glIsTexture() 1532 GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program){ in glIsProgram() 1542 GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader){ in glIsShader() [all …]
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