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Searched refs:SHADER (Results 1 – 3 of 3) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp153 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); in glAttachShader()
155 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); in glAttachShader()
158 ObjectDataPtr programData = ctx->shareGroup()->getObjectData(SHADER,program); in glAttachShader()
159 ObjectDataPtr shaderData = ctx->shareGroup()->getObjectData(SHADER,shader); in glAttachShader()
177 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); in glBindAttribLocation()
179 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); in glBindAttribLocation()
350 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); in glCompileShader()
352 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,shader); in glCompileShader()
400 const GLuint localProgramName = ctx->shareGroup()->genName(SHADER, 0, true); in glCreateProgram()
401 ctx->shareGroup()->replaceGlobalName(SHADER,localProgramName,globalProgramName); in glCreateProgram()
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DobjectNameManager.h28 SHADER = 4, enumerator
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DobjectNameManager.cpp147 case SHADER: //objects in shader namepace are not handled in genName()